CARTOON AND ANIMATION | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
CMP1001 | Introduction to Programming (C++) | Fall | 2 | 2 | 3 | 6 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Assist. Prof. ECE GELAL SOYAK |
Course Lecturer(s): |
Assoc. Prof. CEMAL OKAN ŞAKAR Assist. Prof. UTKU GÜLEN RA ÇİĞDEM ERİŞ Assist. Prof. TARKAN AYDIN Assist. Prof. ERKUT ARICAN Assist. Prof. ÖVGÜ ÖZTÜRK ERGÜN Assist. Prof. ÖZGÜR ERKUT ŞAHİN Assist. Prof. ECE GELAL SOYAK |
Recommended Optional Program Components: | None...... |
Course Objectives: | This course aims to provide an overview of programming concepts, design and an introduction to coding using the C++ language. The course has a focus on creating working computer programs in C++. This course will address fundamental concepts of analysis, design, code development, and testing. |
The students who have succeeded in this course; I. Defining and analyzing the problem, finding a logical sequence of precise steps, developing algorithms. II. Developing computer programs that utilize various types of selection constructs in C++. III. Developing computer programs that employ repetition constructs in C++. IV. Developing computer programs that use simple data structures like arrays and multi-dimensional arrays in C++. V. Declaring and correctly calling functions in a C++ program. VI. Developing computer programs in C++ that correctly use pointers and references. |
Introduction to Programming (Programming languages, compilers) Problem Solving, Algorithm Design and Representation (Pseudocode, Flow-chart) Primitive Data Types, Constants, Variables, Identifiers, Named Constants, Arithmetic Operations Relational and Logical Operators, Conditional Statements ('If' Selection Structures, 'Switch Case' Blocks) Repetition Structures (Do/While Repetition Structure, the for repetition structure), break and continue statements Functions, Function Overloading Arrays, Multi-Dimensional Arrays, Seaching arrays Strings, String functions Pointers Pass By Reference with Pointers, Pass by Value The teaching methods of the course are as follows: - Lecture - Individual Study - Technology Supported Learning - Problem Solving - Application |
Week | Subject | Related Preparation |
1) | Introduction to computer systems. Introduction of computer components (hardware) and different software languages. Introduction of C++ language structure, features, compilers. | Preliminary research on computer components and C++ programming language from the course book and the Internet. |
2) | Problem Solving (Algorithms, Pseudocode, Flow-chart), Algorithm Design | Having knowledge about algorithm design techniques from the course book and other sources |
3) | Primitive Data Types, Constants, Variables, Identifiers, Named Constants, Arithmetic Operations | Designing sample programs using the pseudo-code and flowchart algorithm design techniques Reading the sections of the text book about Primitive Data Types, Constants, Variables, Named Constants, Arithmetic Operations |
4) | Quiz, Relational and Logical Operators, Conditional Statements | Writing simple C++ programs |
5) | Do/While Repetition Structures | Developing programs that contains relational and logical operators Reading the related parts of the course book and reference sources with loops |
6) | For repetition structures, break and continue statements | Writing the pseudo-codes, drawing flowcharts and writing C++ codes of sample programs |
7) | Quiz, Functions, Recursion, Inline functions, Function Overloading | Having knowledge about modular programming from course book and reference sources |
8) | Arrays in C++ | Developing sample C++ programs with functions |
9) | Strings, String functions | Reading the related sections of the course book and reference sources with strings and built-in string functions |
11) | Multi-dimensional arrays | Developing sample C++ programs related with arrays |
12) | Quiz, Sorting Arrays, searching in Arrays | Writing sample programs about strings, using built-in string functions in C++ programs |
13) | Pointers | Developing C++ programs that include array sorting and searching algorithms Reading the related topics of course book and reference sources with pointers |
14) | Pass by Reference to Functions with Pointers, Function Pointers | Developing C++ programs about pointers |
Course Notes / Textbooks: | Paul J. Deitel, Harvey M. Deitel, C++ How to Program, 7th Ed., Pearson Bjarne Stroustrup, The C++ Programming Language, 3rd Ed., Addison-Wesley. Bjarne Stroustrup, Programming Principles and Practice Using C++, 1st Ed., Addison-Wesley. Walter Savitch, Problem Solving with C++, 7th Ed., Addison-Wesley Andrei Alexandrescu, Herb Sutter, C++ Design and Coding Standards: Rules and Guidelines for Writing Programs, 1st Ed., Addison-Wesley. |
References: | http://www.cplusplus.com/doc/tutorial/ http://www.cprogramming.com/ |
Semester Requirements | Number of Activities | Level of Contribution |
Laboratory | 14 | % 0 |
Quizzes | 2 | % 10 |
Homework Assignments | 1 | % 5 |
Midterms | 1 | % 40 |
Final | 1 | % 45 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 55 | |
PERCENTAGE OF FINAL WORK | % 45 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 14 | 2 | 28 |
Laboratory | 14 | 2 | 28 |
Homework Assignments | 1 | 10 | 10 |
Quizzes | 3 | 12 | 36 |
Midterms | 1 | 24 | 24 |
Final | 1 | 35 | 35 |
Total Workload | 161 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | To have theoretical and practical knowledge and skills in cartoon and animation. | |
2) | To be able to develop research, observation-experience, evaluation skills in the field of cartoon and animation and effectively communicate ideas, convincing actions and emotions using cartoon and animation and performance principles in every direction. | |
3) | Making animated films with various artistic styles and techniques. | |
4) | Designing the cartoon and animation production process using initiative, applying it with creativity and presenting it with personal style. | |
5) | To be a team member in the production process of cartoon and animations, to be able to take responsibility and manage the team members under their responsibility and to lead them. | |
6) | To be able to evaluate cartoon and animations in the framework of their knowledge and skills. | |
7) | To be able to define and manage learning requirements in the field of cartoon and animation. | |
8) | To be able to communicate with related organizations by sharing scientific and artistic works in cartoon and animation and to share information and skills in the field. | |
9) | To monitor developments in the field of cartoon and animation using foreign languages and to communicate with foreign colleagues. | |
10) | To be able to use general information and communication technologies at advanced level with all kinds of technical tools and computer software used in cartoon and animations. | |
11) | Using critical thinking skills and problem solving strategies in all aspects of development and production, effectively communicating ideas, emotions and intentions visually, verbally and in writing, and effectively incorporating technology in the development of cartoon and animation projects. | |
12) | To have sufficient knowledge about ethical values and universal values in the field of cartoon and animation. |