CARTOON AND ANIMATION | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
NMD3105 | Social Movements and New Media | Fall | 3 | 0 | 3 | 5 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Dr. Öğr. Üyesi SİNAN AŞÇI |
Course Lecturer(s): |
Instructor MERT KAYHAN |
Recommended Optional Program Components: | None. |
Course Objectives: | The course is designed to provide students with basic principles, concepts and key issues in Sociology, Political Science, and (Social) Psychology with reference to the formation, rise and decline of social movements and how these both make use of and are represented in/with various media. Its purpose is also to introduce a sense of comparative and critical analysis with regards to social movements. |
The students who have succeeded in this course; 1. Distinguish a social movement from a protest, sit-up, petition campaign, online activism. 2. Have a critical understanding of slacktivism. 3. Compare and contrast digital and conventional social movements. 4. Have a critical understanding of the functionalisation of new media by social movements. 5. Have a critical understanding of the historical period against which a specific social movement is investigated and the use of respective media. |
Social movements are roughly defined as social change at local, national or global level. This change can take place in terms of affecting the human rights issues and concerns or policies, ethnic, national or gender equality issues, environmental and class changes driven by people rather than the governments of power regimes. This course will discuss the link between media technologies, including the digital and mobile ones and social movements of the recent past. |
Week | Subject | Related Preparation |
1) | Introduction | |
2) | Printing Press and Modernity, Enlightenment | |
3) | Newspapers and French Nationalism | |
4) | Radio and National Socialism in Germany | |
5) | Television and Collective Paranoid in Cold War Years | |
6) | Film and Americanization, Europeanization in Africa | |
7) | Audio and Video Cassettes and Mobilization I | |
8) | Audio-Video Cassettes and Mobilization II | |
9) | Digital Media and Middle Eastern Spring I | |
10) | Digital Media and Middle Eastern Spring II | |
11) | Cell Phone and Crowd | |
12) | Twitter and Green Movement in Iran | |
13) | Social Movements and New Media: Where do we come from, where do we go now? | |
14) | Wrap-up session |
Course Notes / Textbooks: | 1) Generation as a Sociological Problem, David I. Kertzer, Annual Review of Sociology, Vol. 9 (1983), pp. 125-149. 2) Social Movements and New Media, Brian D. Load, Sociology Compass 2/6 (2008), pp. 1920–1933. 3) Alice Mattoni (2017) A situated understanding of digital technologies in socialmovements. Media ecology and media practice approaches, Social Movement Studies, 16:4,494-505, DOI: 10.1080/14742837.2017.131. |
References: |
Semester Requirements | Number of Activities | Level of Contribution |
Attendance | 1 | % 10 |
Homework Assignments | 6 | % 30 |
Midterms | 1 | % 20 |
Final | 1 | % 40 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 60 | |
PERCENTAGE OF FINAL WORK | % 40 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 14 | 3 | 42 |
Study Hours Out of Class | 14 | 4 | 56 |
Homework Assignments | 6 | 6 | 36 |
Midterms | 1 | 2 | 2 |
Final | 1 | 2 | 2 |
Total Workload | 138 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | To have theoretical and practical knowledge and skills in cartoon and animation. | |
2) | To be able to develop research, observation-experience, evaluation skills in the field of cartoon and animation and effectively communicate ideas, convincing actions and emotions using cartoon and animation and performance principles in every direction. | |
3) | Making animated films with various artistic styles and techniques. | |
4) | Designing the cartoon and animation production process using initiative, applying it with creativity and presenting it with personal style. | |
5) | To be a team member in the production process of cartoon and animations, to be able to take responsibility and manage the team members under their responsibility and to lead them. | |
6) | To be able to evaluate cartoon and animations in the framework of their knowledge and skills. | |
7) | To be able to define and manage learning requirements in the field of cartoon and animation. | |
8) | To be able to communicate with related organizations by sharing scientific and artistic works in cartoon and animation and to share information and skills in the field. | |
9) | To monitor developments in the field of cartoon and animation using foreign languages and to communicate with foreign colleagues. | |
10) | To be able to use general information and communication technologies at advanced level with all kinds of technical tools and computer software used in cartoon and animations. | |
11) | Using critical thinking skills and problem solving strategies in all aspects of development and production, effectively communicating ideas, emotions and intentions visually, verbally and in writing, and effectively incorporating technology in the development of cartoon and animation projects. | |
12) | To have sufficient knowledge about ethical values and universal values in the field of cartoon and animation. |