CARTOON AND ANIMATION | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
EEE5541 | Introduction to Digital Image and Video Processing | Fall | 3 | 0 | 3 | 12 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Dr. Öğr. Üyesi ZAFER İŞCAN |
Recommended Optional Program Components: | None |
Course Objectives: | This is an introductory course on digital image and video processing designed for graduate students and senior level undergraduate students. The objectives of the course are as follows: To introduce the student to theoretical foundations in Digital Image and Video Processing; to introduce the student to modern applications in Digital Image and Video Processing; to give students a hands-on experience about image and video processing using extensive simulation assignments (mostly using MATLAB); to give students an ability to solve complex engineering problems, that require image and video processing. |
The students who have succeeded in this course; 1.Discuss the main processes and problems of image and video formation and reproduction 2.Describe image and video sampling and quantization. 3.Apply functions Image Processing Toolbox in MATLAB to image and video processing problems. 4.Define and compute apply geometric transformations on images. 5.Describe and apply gray level transformations and frequency domain filtering on images and video. 6.Discuss and apply image restoration, morphological image processing, and image segmentation 7.Apply basic image compression and feature extraction approaches. 8.Describe video sampling rate and standards conversion 9.Explain motion estimation, and video enhancement methods. |
Introduction and overview; Human Visual System, Image Formation; Image Processing Basics; MATLAB Basics; Image Processing Toolbox; Image Sensing and Acquisition; Arithmetic and Logic Operators; Geometric Operators; Gray-level Transformations; Histogram Processing; Neighborhood Processing; Frequency Domain Filtering; Image Restoration; Morphological Image Processing; Edge Detection; Image Segmentation; Color Image Processing; Image Compression and Coding; Feature Extraction and Representation, Visual Pattern Recognition; Video Fundamentals, Video Standards, Video Standards Conversion, Motion Estimation and video enhancement |
Week | Subject | Related Preparation |
1) | Introduction and overview, Human Visual System, Image Formation | |
2) | Image Processing Basics, MATLAB Basics | |
3) | MATLAB Image Processing Toolbox, Image Sensing and Acquisition | |
5) | Gray-level Transformations, Histogram Processing | |
7) | Edge Detection, Image Segmentation | |
8) | Image Segmentation, Midterm Exam | |
9) | Image Restoration, Morphological Image Processing | |
10) | Color Image Processing | |
11) | Image Compression and Coding | |
12) | Feature Extraction and Representation, Visual Pattern Recognition | |
13) | Video Fundamentals, Video Standards, Video Standards Conversion | |
14) | Motion Estimation and video enhancement |
Course Notes / Textbooks: | Practical Image and Video Processing Using MATLAB, Oge Marques, Wiley, 2011, ISBN: 978111093467. |
References: | Video Processing and Communications, by Yao Wang, Joern Ostermann, and Ya-Qin Zhang, Prentice Hall, 2002, ISBN 0-13-017547-1. Digital Video Processing, by M. Tekalp, Prentice Hall, 1995, ISBN 0-13-190075-7. |
Semester Requirements | Number of Activities | Level of Contribution |
Homework Assignments | 4 | % 20 |
Project | 1 | % 20 |
Midterms | 1 | % 20 |
Final | 1 | % 40 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 40 | |
PERCENTAGE OF FINAL WORK | % 60 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 14 | 3 | 42 |
Study Hours Out of Class | 14 | 5 | 70 |
Project | 1 | 14 | 14 |
Homework Assignments | 4 | 20 | 80 |
Midterms | 1 | 3 | 3 |
Final | 1 | 3 | 3 |
Total Workload | 212 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | To have theoretical and practical knowledge and skills in cartoon and animation. | |
2) | To be able to develop research, observation-experience, evaluation skills in the field of cartoon and animation and effectively communicate ideas, convincing actions and emotions using cartoon and animation and performance principles in every direction. | |
3) | Making animated films with various artistic styles and techniques. | |
4) | Designing the cartoon and animation production process using initiative, applying it with creativity and presenting it with personal style. | |
5) | To be a team member in the production process of cartoon and animations, to be able to take responsibility and manage the team members under their responsibility and to lead them. | |
6) | To be able to evaluate cartoon and animations in the framework of their knowledge and skills. | |
7) | To be able to define and manage learning requirements in the field of cartoon and animation. | |
8) | To be able to communicate with related organizations by sharing scientific and artistic works in cartoon and animation and to share information and skills in the field. | |
9) | To monitor developments in the field of cartoon and animation using foreign languages and to communicate with foreign colleagues. | |
10) | To be able to use general information and communication technologies at advanced level with all kinds of technical tools and computer software used in cartoon and animations. | |
11) | Using critical thinking skills and problem solving strategies in all aspects of development and production, effectively communicating ideas, emotions and intentions visually, verbally and in writing, and effectively incorporating technology in the development of cartoon and animation projects. | |
12) | To have sufficient knowledge about ethical values and universal values in the field of cartoon and animation. |