VCD4142 Digital CompositingBahçeşehir UniversityDegree Programs SOFTWARE ENGINEERINGGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
SOFTWARE ENGINEERING
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
VCD4142 Digital Compositing Spring 2 2 3 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Dr. Öğr. Üyesi İPEK TORUN
Recommended Optional Program Components: none
Course Objectives: The main objective of this course is to transfer the information on the digital compositing projects by examples to students, which is one of the main fields in visual effects and animation in tv and cinema. Also it focuses on making students gain artistic and technical experience on the field by given application projects in order to make a base to be able to handle digital compositing projects for any kind of post-grad professional work in cinema or tv.

Learning Outcomes

The students who have succeeded in this course;
1) Recognize the categories of digital compositing.
2) Analyze the national and global examples of the area.
3) Define the digital compositing workflow.
4) Display technical skills for visual effects and digital compositing.
5) Execute the steps for digital compositing workflow.
6) Execute preliminary visual effects and compositing projects for TV and cinema

Course Content

This course covers subjects on the various techniques on compositing and altering moving image as well as application examples, classworks and projects. The necessary software skills to make these applications are presented to the students on a weekly basis.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Detailed information about lessons, program and calendar.
2) Digital compositing categories. What's going in Turkey and the World. Adobe After Effects as a compositing tool.
3) Digital Compositing workflow. Terms of set extension, matte painting, motion control, original plate, principal photography versus digital cinematography. Rotoscoping, tracking, matchmoving, chroma keying tools in After Effects.
4) Preparing materials for a painless workflow. Different approaches to similar shots. Adobe After Effects: Basic compositing tools of After Effects. Photoshop - AE intercourse.
5) Sky Replacement Çalıştayı
Adobe After Effects: Chroma Key, BlueBox-Greenbox, Alpha-Luma matte, garbage matte, travelling matte.
6) Basic Matte painting workshop. Adobe After Effects: Rotoscoping.
7) Advanced matte painting workshop. Adobe After Effects: Stablizing, motion tracking.
8) Basic rotoscoping workshop. Adobe After Effects: 3d camera and 3d layers.
9) Advanced rotoscoping workshop. Adobe After Effects: 3d camera, multipass render, z-buffer.
10) Chroma keying workshop. Adobe After Effects: Primary & secondary color correction, animating filters, optical effects.
11) Motion tracking & matchmoving workshop. Adobe After Effects: Corner pin, perspective distortion.
12) Final Project workshop 1
13) Final Project workshop 2
14) Final Project workshop 3

Sources

Course Notes / Textbooks: The course notes will be given weekly.
References: 1) The Art & Science of Digital Compositing, Ron Brinkmann, May, 1999, ISBN-10: 0121339602, ISBN-13: 978-0121339609
2) The Invisible Art, Mark Cotta Vaz, Nov 2002, ISBN-10: 0811831361, ISBN-13: 978-0811831369
3) www.vfxworld.com
4) www.fxguide.com www.creativecow.net

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 14 % 10
Project 1 % 50
Final 1 % 40
Total % 100
PERCENTAGE OF SEMESTER WORK % 10
PERCENTAGE OF FINAL WORK % 90
Total % 100

ECTS / Workload Table

Activities Number of Activities Workload
Course Hours 14 42
Project 14 42
Homework Assignments 14 42
Final 1 3
Total Workload 129

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Be able to specify functional and non-functional attributes of software projects, processes and products.
2) Be able to design software architecture, components, interfaces and subcomponents of a system for complex engineering problems.
3) Be able to develop a complex software system with in terms of code development, verification, testing and debugging.
4) Be able to verify software by testing its program behavior through expected results for a complex engineering problem.
5) Be able to maintain a complex software system due to working environment changes, new user demands and software errors that occur during operation.
6) Be able to monitor and control changes in the complex software system, to integrate the software with other systems, and to plan and manage new releases systematically.
7) Be able to identify, evaluate, measure, manage and apply complex software system life cycle processes in software development by working within and interdisciplinary teams.
8) Be able to use various tools and methods to collect software requirements, design, develop, test and maintain software under realistic constraints and conditions in complex engineering problems.
9) Be able to define basic quality metrics, apply software life cycle processes, measure software quality, identify quality model characteristics, apply standards and be able to use them to analyze, design, develop, verify and test complex software system.
10) Be able to gain technical information about other disciplines such as sustainable development that have common boundaries with software engineering such as mathematics, science, computer engineering, industrial engineering, systems engineering, economics, management and be able to create innovative ideas in entrepreneurship activities.
11) Be able to grasp software engineering culture and concept of ethics and have the basic information of applying them in the software engineering and learn and successfully apply necessary technical skills through professional life.
12) Be able to write active reports using foreign languages and Turkish, understand written reports, prepare design and production reports, make effective presentations, give clear and understandable instructions.
13) Be able to have knowledge about the effects of engineering applications on health, environment and security in universal and societal dimensions and the problems of engineering in the era and the legal consequences of engineering solutions.