GEP1113 European ArtBahçeşehir UniversityDegree Programs CARTOON AND ANIMATIONGeneral Information For StudentsDiploma SupplementErasmus Policy StatementBologna CommissionNational Qualifications
CARTOON AND ANIMATION
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
GEP1113 European Art Spring 3 0 3 4
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: Turkish
Type of course: GE-Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: E-Learning
Course Coordinator : Assist. Prof. BURCU ALARSLAN ULUDAŞ
Recommended Optional Program Components: None
Course Objectives: The course introduces the students the arts and culture of Europe from the middle ages to the modern era. By providing an thorough discussion of the artistic changes and movements this course provides the students with a general understanding of the artistic and cultural life in Europe.

Learning Outcomes

The students who have succeeded in this course;
•To enable students to analyze the artistic production from the middle ages to the modern era.
•To nurture a visual understanding of the international abd cross-cultural artistic production
•To teach the basic terminology of art and the basics of aesthetic theory
•To enable students to analyze, understand, and critique and artwork to write about it, to compare and contrast it with others
•To show how to analyze an artwork, to decode how the meaning is decoded and conveyed and what can be gained from it.

Course Content

This course aims to equipits students with the basics of the history of European art from Greco-Roman Antiquity to Early 20thcentury. Itis designed in a way to encourage thestudents to developan ddiscuss their own opinions on specific artworks and styles by active participation in class discussions.
Teaching methods and techniques used in the course are: lecture, individual work, discussion,reading, observation and use of digital resources.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) THE WORLD OF LATE ANTIQUITY Jewish and Early Christian art: Catacombs and Dura Europos Constantinople and Early Byzantine Art Mosaics and Manuscripts Reading: Stokstad, Chapter 7: “Early Christian, Jewish and Byzantine Art,” to page 254. On-line sources: Selections from the Bible
2) BYZANTIUM AND ISLAM Byzantine icons Byzantium and Europe Stokstad, Chapter 8: “Islamic Art” On-line sources: Selections from the Qur’an, and from medieval geographers.
3) Celtic and Germanic arts of Northern Europe EARLY MEDIEVAL WEST Stokstad, Chapter 9: “Early Medieval Art in Europe” On-line sources: Short selections from Beowulf
4) GOTHIC ART AND ARCHITECTURE The Gothic cathedral Gothic sculpture and decorative arts The Thirteenth Century in Europe Stokstad, Chapter 11: “Gothic Art of the Twefth and Thirteenth Centuries”
5) From Gothic to Renaissance: The Fourteenth Century in Italy Stokstad, Chapter 12, “Fourteenth Century Art in Europe.”
6) From Gothic to Renaissance: The Fifteenth Century in Italy Chapter 20, “Piety, Passion, and Politics: Fifteenth-Century Art in Northern Europe and Spain
7) Beauty, Science, and Spirit in Italian Art: The High Renaissance and Mannerism” Chapter 22
8) Midterm Week
9) Humanism and the Allure of Antiquity: Fifteenth Century Italian Art” Chapter 21
10) Of Popes, Peasants, Monarchs, and Merchants: Baroque and Rococo Art Chapter 24
11) Neoclassicism and the Industrial Revolution Chapter 25
12) Modernism, modernity, and modern art. Paul Wood, “Introduction: The Avant-Garde and Modernism,” in The Challenge of the Avant-Garde, ed. Paul Wood (New Haven: Yale University Press, 1999): 7-31.
13) Movements in modern art
14) Revision

Sources

Course Notes / Textbooks: H.Wölfflin ,Sanat Tarihinin Temel Kavramları,İstanbul,1985
E. Gombrich, Sanatın Öyküsü, Istanbul, 1988
Marilyn Stokstad, Art History: A View of the West, Volume 1, (based on Stokstad 3rd edition). Prentice Hall, 2008.
References:

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 14 % 5
Quizzes 4 % 20
Midterms 1 % 25
Final 1 % 50
Total % 100
PERCENTAGE OF SEMESTER WORK % 50
PERCENTAGE OF FINAL WORK % 50
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 13 3 39
Study Hours Out of Class 13 3 39
Quizzes 4 5 20
Midterms 1 2 2
Final 1 2 2
Total Workload 102

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) To have theoretical and practical knowledge and skills in cartoon and animation.
2) To be able to develop research, observation-experience, evaluation skills in the field of cartoon and animation and effectively communicate ideas, convincing actions and emotions using cartoon and animation and performance principles in every direction.
3) Making animated films with various artistic styles and techniques.
4) Designing the cartoon and animation production process using initiative, applying it with creativity and presenting it with personal style.
5) To be a team member in the production process of cartoon and animations, to be able to take responsibility and manage the team members under their responsibility and to lead them.
6) To be able to evaluate cartoon and animations in the framework of their knowledge and skills.
7) To be able to define and manage learning requirements in the field of cartoon and animation.
8) To be able to communicate with related organizations by sharing scientific and artistic works in cartoon and animation and to share information and skills in the field.
9) To monitor developments in the field of cartoon and animation using foreign languages ​​and to communicate with foreign colleagues.
10) To be able to use general information and communication technologies at advanced level with all kinds of technical tools and computer software used in cartoon and animations.
11) Using critical thinking skills and problem solving strategies in all aspects of development and production, effectively communicating ideas, emotions and intentions visually, verbally and in writing, and effectively incorporating technology in the development of cartoon and animation projects.
12) To have sufficient knowledge about ethical values ​​and universal values ​​in the field of cartoon and animation.