ANI4102 Advanced 2D AnimationBahçeşehir UniversityDegree Programs CARTOON AND ANIMATIONGeneral Information For StudentsDiploma SupplementErasmus Policy StatementBologna CommissionNational Qualifications
CARTOON AND ANIMATION
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
ANI4102 Advanced 2D Animation Fall 2 2 3 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Prof. Dr. NAZLI EDA NOYAN CELAYİR
Course Objectives: This course will concentrate on facilitating the students production of 2d animated project. The topics of idea generation, experimentation, problem solving, planning and time management, and the process of critical analysis will be applied to the animation projects by further progress of students’ ability in character and story development, movement and timing.

Learning Outcomes

The students who have succeeded in this course;
The students who have succeeded in this course;
1) be able to create accurate and aesthetically appealing 2d animation
2) be able to describe characteristics of well-designed and executed animation
3) be able to assess and critique past and current animation trends
4) be able explain the work process from idea and concept development to final animation
5) be able to visually express an idea in 2d animation by using the fundamental principles and techniques of animation

Course Content

This course consists of the essential theories, examples and project development of 2d animation.

Teaching Methods :
Lectures, example demonstrations, project-based learning,

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction: Role of Animation in Digital Communication
2) Approaches to Scriptwriting "Francis Glebas -“The Big Picture: Story Structures”
3) Concepts, Ideas and Research George Lakoff & Mark Johnson- “Concepts We Live By” Francis Glebas -“What Do Directors Direct?”
4) Storyboard: Story Beat and Story Sequences "John Hart -“The Storyboard Artist is Part of the Preproduction Team”
5) Storyboard: Pacing Action and Creating a Performance "Francis Glebas- How to Draw for Storyboarding: Motion and Emotion”
6) Character Design: Target Groups and Choosing Style "Walt Stanchfield - “Concepts for Drawing”
7) Credibility of Animated Characters Walt Stanchfield - “Seeing”
8) Midterm Week- Student Presentations of Pre-production Files
9) Animatic and Layout "John Hart - “Animatics: The Future of Motion Control”
10) Pencil tests and Pose tests "Jane Pilling- “Exploring Different Techniques”
11) Realism in the Animated Film Sara Alvarez Sarrat & Maria Lorenco Hernandez - “How Computers Re-animated Hand-Made Process and Aesthetics for Artistic Animation”"
12) Sound in the Animated Film Flatworld by Daniel Greaves
13) Animation Project Presentations
14) Animation Project Presentations II

Sources

Course Notes / Textbooks: Glebas. F. (2010). Directing the Story. Taylor & Francis.
Pilling. J. (2001). Animation 2D and Beyond. Diane.
References: Stanchfield. W. (2009). Drawn to Life, 20 Golden Years of Disney Master Classes. Routledge.
Hart. J. (2008). The Art of The Storyboard, A Filmmaker’s Introduction. Taylor & Francis.

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Application 5 % 30
Midterms 1 % 30
Final 1 % 40
Total % 100
PERCENTAGE OF SEMESTER WORK % 60
PERCENTAGE OF FINAL WORK % 40
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 13 4 52
Application 5 4 20
Study Hours Out of Class 13 4 52
Midterms 1 3 3
Final 1 3 3
Total Workload 130

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) To have theoretical and practical knowledge and skills in cartoon and animation.
2) To be able to develop research, observation-experience, evaluation skills in the field of cartoon and animation and effectively communicate ideas, convincing actions and emotions using cartoon and animation and performance principles in every direction.
3) Making animated films with various artistic styles and techniques.
4) Designing the cartoon and animation production process using initiative, applying it with creativity and presenting it with personal style.
5) To be a team member in the production process of cartoon and animations, to be able to take responsibility and manage the team members under their responsibility and to lead them.
6) To be able to evaluate cartoon and animations in the framework of their knowledge and skills.
7) To be able to define and manage learning requirements in the field of cartoon and animation.
8) To be able to communicate with related organizations by sharing scientific and artistic works in cartoon and animation and to share information and skills in the field.
9) To monitor developments in the field of cartoon and animation using foreign languages ​​and to communicate with foreign colleagues.
10) To be able to use general information and communication technologies at advanced level with all kinds of technical tools and computer software used in cartoon and animations.
11) Using critical thinking skills and problem solving strategies in all aspects of development and production, effectively communicating ideas, emotions and intentions visually, verbally and in writing, and effectively incorporating technology in the development of cartoon and animation projects.
12) To have sufficient knowledge about ethical values ​​and universal values ​​in the field of cartoon and animation.