FTV2946 Contemporary Film and MediaBahçeşehir UniversityDegree Programs FILM AND TELEVISIONGeneral Information For StudentsDiploma SupplementErasmus Policy StatementBologna CommissionNational Qualifications
FILM AND TELEVISION
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
FTV2946 Contemporary Film and Media Fall 3 0 3 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Prof. Dr. NİLAY ULUSOY
Course Objectives: This course aims to examine the shift from traditional cinematic spectacle to works exploring the frontiers of interactive, performative, and networked media. Students will analyze the evolution of cinema as it transitions into new media, focusing on how digital technologies are reshaping contemporary visual culture. Drawing on interdisciplinary scholarship from film theory, communication studies, cultural studies, and new media theory, the course will explore the impact of digital technologies on the semiotic fabric of visual culture and how they transform meaning-making processes. Students will critically engage with interactive and performative media practices, assessing their significance in reshaping cultural experiences and narratives. The course will also provide students with tools to analyze and critique digital media texts, reflecting on their social, cultural, and political implications. Ultimately, the course aims to equip students with the theoretical knowledge to understand the role of new media in transforming global communication and cultural identities in the networked world.

Learning Outcomes

The students who have succeeded in this course;
1) Be able to synthesize and use a wide variety of film and media theories.
2) Judge which kinds of theory are relevant in the development of the research they wish to pursue.
3) Understand cinema and media theory alongside contemporary image practices in an historical context.
4) gain an understanding of film as a national, international and global medium
5) gain insight into the interaction of film and media with its historical and cultural contexts

Course Content

This course examines the shift from traditional cinematic spectacle to works probing the frontiers of interactive, performative, and networked media. Drawing upon a broad range of scholarship, including film theory, communication studies, cultural studies and new media theory, the course will consider how digital technologies are transforming the semiotic fabric of contemporary visual culture.In this course, students will develop their ability to analyze and synthesize film and media theories through interactive lessons, and case studies, while also gaining an in-depth understanding of the subject via project-based applications. Instruction is managed using individual reports, group presentations, and continuous feedback mechanisms, with student success being objectively measured through these multidimensional evaluation methods. In this course, the analysis and synthesis of film and media theories are taught through interactive lessons, seminars, and case studies supported by project-based applications, while student success is objectively assessed through individual reports, group presentations, and continuous feedback mechanisms.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction to Digital Media, concepts and examples
2) What is media arts?
3) What was Cinema? Rodowick, The Virtual Life of Film/ 1-87
4) Cinema in the Digital Era Lev Manovich. “What is Digital Cinema”
5) BIG SCREENS/Immersive VIEWS: 3D/IMAX/Google Earth "Leon Gurevitch and Miriam Ross “STEREOSCOPIC MEDIA: Scholarship beyond Booms and Busts,” 3D Cinema and Beyond, eds. Dan Adler, Janine Marchessault and Sanja Obradovic (Intellect Books, 2013) pp 72-82. Anna Munster, “Welcome to Google Earth” in Arthur and Marilouise Kroker (eds), Critical Digital Studies Reader (Toronto: University of Toronto Press, 2008, pp 397-416. Susan Stewart, “The Gigantic,” On Longing: Narratives of the Minature, the Gigantic, the Souvenir, the Collection (Baltimore and London: John Hopkins University Press, 1984, pp. 70-102.)."
6) Transmedia Storytelling Mittell, Complex TV, “Transmedia Storytelling”
7) Videogames & Experimental Modes of Narration Henry Jenkins, “Game Design as Narrative Architecture” Gonzalo Frasca, “Ludologists Love Stories Too” Scott Higgins, “Seriality’s Ludic Promise”
8) LOCATIVE MEDIA (mobiles- smartphones)
9) VOD (Video on demand)
10) Covid-19 Pandemic and Online Film Festivals
11) Music Videos includes internet and new technologies (vine,360 degree, boomerang)
12) Virtual Reality
13) Bio-Art Cary Wolfe, “From Dead Meat to Glow-in-the-Dark Bunnies: The Animal Question in Contemporary Art.” in What is Posthumanism? (2010), 145-168. Optional: Gregory Sholette, “The Unnameable” in Dark Matter: Art and Politics in the Age of Enterprise Culture pp 135-151. Christina Agapakis and Sissel Tolaas, “The Inside-Out Body” in Synthetic Aesthetics: Investigating Synthetic Biology’s Designs on Nature (Cambridge: MIT Press, 2014), 271-282.
14) THE RELATIONSHIP BETWEEN FILMS AND AI

Sources

Course Notes / Textbooks: 1. Manovich, L. (2001). What is digital cinema? *The New Media Reader*, 476-489.
2. Rodowick, D. N. (2007). *The virtual life of film*. Harvard University Press.
References: 1. Manovich, L. (2001). What is digital cinema? *The New Media Reader*, 476-489.
2. Rodowick, D. N. (2007). *The virtual life of film*. Harvard University Press.

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Presentation 2 % 20
Midterms 1 % 30
Final 1 % 50
Total % 100
PERCENTAGE OF SEMESTER WORK % 50
PERCENTAGE OF FINAL WORK % 50
Total % 100

ECTS / Workload Table

Activities Number of Activities Workload
Course Hours 14 42
Study Hours Out of Class 14 74
Presentations / Seminar 2 6
Midterms 1 3
Final 1 3
Total Workload 128

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Being familiar to the main concepts and methods of the social sciences and the fine arts devoted to understanding the world and the society 3
2) Having comprehensive knowledge regarding different media and branches of art 2
3) Knowing the historical background of audio-visual moving images in the world and in Turkey and keeping pace with the new developments in the area 2
4) Having a good command of the language and the aesthetics of audio-visual moving images in the world and in Turkey 3
5) Being able to create a narrative that could be used in a fiction or a non-fiction audio-visual moving image product 3
6) Being able to write a script ready to be shot 3
7) Having the skills to produce the photoboard of a script in hand and to shoot the film using the camera, the lights and other necessary equipment 4
8) Being able to transfer the footage of a film to the digital medium, to edit and do other post-production operations 4
9) Being able to create a documentary audio visual moving image from the preliminary sketch stage to shooting, editing and post-production stages 3
10) Being able to produce an audio visual moving image for television and audio products for radio from preliminary stages through shooting and editing to the post-production stage 4
11) Being culturally and theoretically equipped to make sense of an audio-visual moving image, to approach it critically with regard to its language and narration and being able to express his/her approach in black and white 3
12) Having ethical values and a sense of social responsibility 3