CARTOON AND ANIMATION | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
ANI2102 | Scriptwriting for Animation | Fall | 3 | 0 | 3 | 6 |
Language of instruction: | English |
Type of course: | Must Course |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Prof. Dr. NAZLI EDA NOYAN CELAYİR |
Course Objectives: | The main aim of this course is to give the students basic information about storytelling methods and narrative structure with a focus on animation. Students will gain the knowledge and practice necessary to analyze a film script while learning how to write scripts. |
The students who have succeeded in this course; 1) Understands the basic elements, structure and terminology of the scenario. 2) Builds experience of script writing. 3) Gains the ability and practice of film analysis. |
Since the storyboard stage includes technical and visual information about the motion picture, it plays a major role in establishing the communication between the shooting teams during the shooting process. In this course storyboard applications will be made. |
Week | Subject | Related Preparation |
1) | Sharing the course content. Introduction | |
2) | Storytelling / Story in Animation | |
3) | Practice on storytelling | |
4) | Hero: Unlimited world of character in animation | |
5) | Dramatic conflict | |
6) | Practice on dramatic conflict | |
7) | Dramatic structure | |
8) | Midterm | |
9) | Stages of script writing | |
10) | Scene writing | |
11) | Practice on scene writing | |
12) | Dialogue in animation scenario | |
13) | Advanced scenario writing elements / Script in animation | |
14) | Project evaluation |
Course Notes / Textbooks: | The Poetics of Aristotle Field, Syd (2005) Screenplay: The Foundations of Screenwriting |
References: | Ursula K Le Guin, Stephen King, Ray Bradbury, Robert McKee |
Semester Requirements | Number of Activities | Level of Contribution |
Project | 5 | % 30 |
Midterms | 1 | % 30 |
Final | 1 | % 40 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 30 | |
PERCENTAGE OF FINAL WORK | % 70 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 13 | 3 | 39 |
Study Hours Out of Class | 13 | 5 | 65 |
Project | 5 | 6 | 30 |
Midterms | 1 | 4 | 4 |
Final | 1 | 4 | 4 |
Total Workload | 142 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | To have theoretical and practical knowledge and skills in cartoon and animation. | 5 |
2) | To be able to develop research, observation-experience, evaluation skills in the field of cartoon and animation and effectively communicate ideas, convincing actions and emotions using cartoon and animation and performance principles in every direction. | 5 |
3) | Making animated films with various artistic styles and techniques. | 4 |
4) | Designing the cartoon and animation production process using initiative, applying it with creativity and presenting it with personal style. | 3 |
5) | To be a team member in the production process of cartoon and animations, to be able to take responsibility and manage the team members under their responsibility and to lead them. | 1 |
6) | To be able to evaluate cartoon and animations in the framework of their knowledge and skills. | 3 |
7) | To be able to define and manage learning requirements in the field of cartoon and animation. | 1 |
8) | To be able to communicate with related organizations by sharing scientific and artistic works in cartoon and animation and to share information and skills in the field. | |
9) | To monitor developments in the field of cartoon and animation using foreign languages and to communicate with foreign colleagues. | 3 |
10) | To be able to use general information and communication technologies at advanced level with all kinds of technical tools and computer software used in cartoon and animations. | 2 |
11) | Using critical thinking skills and problem solving strategies in all aspects of development and production, effectively communicating ideas, emotions and intentions visually, verbally and in writing, and effectively incorporating technology in the development of cartoon and animation projects. | 3 |
12) | To have sufficient knowledge about ethical values and universal values in the field of cartoon and animation. | 3 |