CET4104 Mobile ProgrammingBahçeşehir UniversityDegree Programs COMPUTER EDUCATION AND INSTRUCTIONAL TECHNOLOGIESGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
COMPUTER EDUCATION AND INSTRUCTIONAL TECHNOLOGIES
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
CET4104 Mobile Programming Spring 2 2 3 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Dr. Öğr. Üyesi YAVUZ SAMUR
Recommended Optional Program Components: None
Course Objectives: The aim of this course is to introduce mobile operating systems, design structures, media tools, web interfaces and controls and teach using database and developing mobile games.

Learning Outcomes

The students who have succeeded in this course;
Tells the basic concepts of mobile programming.
Uses mobile application development tools.
Develops different design structures in mobile programming.
Uses media tools such as sound, picture and video in mobile programming
Develops mobile games

Course Content

The content of this course is basic concepts of mobile programming; mobile operating systems; different design structures; hardware components; mobile application development tools; Sensors; emulators; using media tools such as sound, picture and video; map services; visual components; user interface and controls; memory management; tabs; tools; table views; web views; database usage; web service; mobile based game development.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction to the course
2) Introduction to mobile programming Reading related articles
3) Mobile operating systems Reading related articles
4) Mobile application development tools-1 Reading related articles
5) Mobile application development tools(Cont)
6) Various design structures/sued interfaces in mobile platforms
7) Sensors, emulators
8) Midterm
9) Using media tools such as sound, picture, and video
10) Map services, visual components
11) Mobile web
12) Using database in mobile platforms
13) Developing mobile games
14) Developing mobile games

Sources

Course Notes / Textbooks: Web site: http://appinventor.mit.edu/explore/front.html
Walter, D., & Sherman, M. (2014). Learning MIT app inventor: A hands-on guide to building your own android apps. Pearson Education.
Ayan, B. (2015). Appinventor ile mobil uygulama geliştirme. Abaküs Yayınevi.
References:

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 14 % 10
Project 1 % 25
Midterms 1 % 25
Final 1 % 40
Total % 100
PERCENTAGE OF SEMESTER WORK % 35
PERCENTAGE OF FINAL WORK % 65
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 2 28
Laboratory 14 2 28
Project 1 25 25
Midterms 1 25 25
Final 1 30 30
Total Workload 136

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) To define concepts related to the latest knowledge, tools and other scientific resources for the teaching profession, educational technology and information technologies in terms of national and international standards.
2) To explain the main elements of teaching strategies, methods and techniques, material design and assessment and evaluation processes that affect the development of educational technology integration.
3) To develop competencies related to software languages, operating systems, computer networks and computer hardware.
3) To use the most appropriate curriculum frameworks to plan lessons and activities based on active and student-centered learning integrated with technology.
4) To use the most appropriate curriculum frameworks to plan lessons and activities based on active and student-centered learning integrated with technology.
5) To plan, implement and evaluate classroom activities that utilize cutting-edge technologies to foster creativity, problem solving and critical thinking using scientific methods.
6) To build strong theoretical and applied models to develop solutions to problems that focus on systems and human development within a learning organization. 
7) To review, evaluate and recommend strategies for technology integration based on the interests, needs, individual differences and developmental characteristics of students in primary and secondary education.
8) To work individually and collaboratively in a team to carry out activities related to educational technology, information technology and the teaching profession in an interdisciplinary approach.
9) To effectively use and evaluate educational technologies and appropriately designed instructional models as a means of achieving and meeting learning objectives and requirements.
10) To utilize effective metacognitive techniques to make the classroom a community of learners engaged in lifelong learning activities.
11) To prepare trainings and projects related to educational technology for the community and to provide counseling to individuals in enhancing learning through the appropriate use of technology.
12) To implement cost and time sensitive strategies to support individuals and organizations to carry out their work more effectively.
13) To equip teachers to be pioneers and models in the application of technology for educational purposes using ethical and legal standards and to keep pace with changing technology.
14) To investigate efficient design solutions and existing standards used today for educational technologies, curricula, innovations and outcomes related to work, school, education sector and virtual world.
15) To gain fluency in interpersonal communication, teaching frameworks and the use of different technologies in relation to national norms and laws.