CET1105 Foundations of Instructional TechnologiesBahçeşehir UniversityDegree Programs COMPUTER EDUCATION AND INSTRUCTIONAL TECHNOLOGIESGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
COMPUTER EDUCATION AND INSTRUCTIONAL TECHNOLOGIES
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
CET1105 Foundations of Instructional Technologies Spring 2 0 2 3
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery:
Course Coordinator : Dr. Öğr. Üyesi YAVUZ SAMUR
Course Objectives:

Learning Outcomes

The students who have succeeded in this course;

Course Content

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Orientation Reflections and Expectations Research: Research on the main principles of Instructional Technologies.
2) Introduction to Instructional Technology History of educational and instructional technology. Web 2.0 Presentation Tools - Prezi - SlideShare - Emaze - Powtoon Reading #1 - Öğretim Teknolojisinin Temelleri, Çağıltay, Göktaş (Pegem Akademi) Part 1
3) Presentation #1 Explaining evaluation and giving feedback on students’ works Why, how, how much, when, where, for whom to use instructional technology. Debate on present situation in Turkey.
4) Presentation #2 Academic search engine - YÖK - Google Academics - Microsoft Academy - Science Direct - Academia Google Search Specialties Reading #2 - Öğrenme/Öğretmen Teorileri ve Öğretim Teknolojileri Part 2
5) Presentation #3 Theories of Learning and Instruction
6) Presentation #4 Theories of Learning and Instruction II Educational Web Tools - Google Suite for Education; Google Drive Google Docs Reading #3 - Araştırma Yöntemleri ve Öğretim Teknolojileri Part 3 Practice * - Create a Google Drive folder with your name. - Create Google Suite for Education files and put those files in your folder. Share it with all of us.
7) Educational Web Tools Google Classroom Google Forms Google Slides Google Sheets Assignment 1. Mini Knowledge Test I
8) Presentation #5 Instructional Design Reading #4 - Öğrenme/Öğretim Ortamlarına Teknoloji Entegrasyonu Part 4
9) Augmented Reality Augmented Reality Apps for Education - Sky View - SkyWalk - Quiver - HP Reveal - Augment
10) Distance Education - Advantages of distance education - LMS systems Reading #5 - Açık ve Uzaktan Öğrenme Part 5
11) Presentation #6 Games and Simulations - Game elements and mechanics - Game Design - Educational Games - Gamification in Education
12) Presentation #7 Research Trends in IT Reading #6 - Öğretim Teknolojilerinde Yeni Eğilimler ve Yaklaşımlar Part 6
13) Prepare and finalize all of your projects
13) Presentation #8 Assignment 1. Mini Knowledge Test II
14) Presentations of students’ projects

Sources

Course Notes / Textbooks:
References:

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 14 % 10
Quizzes 2 % 20
Project 1 % 50
Final 1 % 20
Total % 100
PERCENTAGE OF SEMESTER WORK % 30
PERCENTAGE OF FINAL WORK % 70
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 2 28
Project 1 15 15
Quizzes 2 5 10
Final 1 10 10
Total Workload 63

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) To define concepts related to the latest knowledge, tools and other scientific resources for the teaching profession, educational technology and information technologies in terms of national and international standards.
2) To explain the main elements of teaching strategies, methods and techniques, material design and assessment and evaluation processes that affect the development of educational technology integration.
3) To develop competencies related to software languages, operating systems, computer networks and computer hardware.
3) To use the most appropriate curriculum frameworks to plan lessons and activities based on active and student-centered learning integrated with technology.
4) To use the most appropriate curriculum frameworks to plan lessons and activities based on active and student-centered learning integrated with technology.
5) To plan, implement and evaluate classroom activities that utilize cutting-edge technologies to foster creativity, problem solving and critical thinking using scientific methods.
6) To build strong theoretical and applied models to develop solutions to problems that focus on systems and human development within a learning organization. 
7) To review, evaluate and recommend strategies for technology integration based on the interests, needs, individual differences and developmental characteristics of students in primary and secondary education.
8) To work individually and collaboratively in a team to carry out activities related to educational technology, information technology and the teaching profession in an interdisciplinary approach.
9) To effectively use and evaluate educational technologies and appropriately designed instructional models as a means of achieving and meeting learning objectives and requirements.
10) To utilize effective metacognitive techniques to make the classroom a community of learners engaged in lifelong learning activities.
11) To prepare trainings and projects related to educational technology for the community and to provide counseling to individuals in enhancing learning through the appropriate use of technology.
12) To implement cost and time sensitive strategies to support individuals and organizations to carry out their work more effectively.
13) To equip teachers to be pioneers and models in the application of technology for educational purposes using ethical and legal standards and to keep pace with changing technology.
14) To investigate efficient design solutions and existing standards used today for educational technologies, curricula, innovations and outcomes related to work, school, education sector and virtual world.
15) To gain fluency in interpersonal communication, teaching frameworks and the use of different technologies in relation to national norms and laws.