GEP1312 Special Topics in E-sportsBahçeşehir UniversityDegree Programs SPEECH AND LANGUAGE THERAPYGeneral Information For StudentsDiploma SupplementErasmus Policy StatementBologna CommissionNational Qualifications
SPEECH AND LANGUAGE THERAPY
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
GEP1312 Special Topics in E-sports Fall
Spring
3 0 3 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: Turkish
Type of course: GE-Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Hybrid
Course Coordinator : Assist. Prof. BURCU ALARSLAN ULUDAŞ
Course Objectives: This course is an introduction to esports and digital gaming culture. This course provides students with the basics of esports, professional
the functioning on the stage, the items of operation, how it is implemented in national and international perspective and the
It aims to teach the current situation. Throughout the semester, students will only learn about the esports industry.
While participating in the experience of being an actor, they will also become critical thinkers of this developing industry.
They will have the opportunity to examine

Learning Outcomes

The students who have succeeded in this course;
When you successfully complete this course you will be able to do the following.
1. Defining the esports industry and understanding the ecosystem
2. Learning about the history of esports
3. Be able to define the roles of different stakeholders in the esports industry
4. Being able to compare Traditional Sports and Electronic Sports
5. Obtaining information on various esports operations items (e.g. marketing, sponsorship, events, venue
management, communication, finance, law)
6. Learns the software, hardware and applications used in digital games and e-sports fields.
7. Keeping in touch with industry professionals

Course Content

E-sports history, team management, e-sports law, sponsorship and marketing, e-sports entrepreneurship, e-sports infrastructure and technical requirements, health in e-sports, sports clubs. Teaching methods and techniques used in the course: lecture, educational game, group work, guest, field work, application and technology-supported learning will be used.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Special Titles in Esports Introduction to the Course
2) Esports History
3) Team Management
4) Esports Law
5) Field Trip
6) Sponsorship and Marketing
7) Esports Entrepreneurship
8) Midterm Exam
9) Infrastructure and Technology in Esports Requirements
10) International Event Management
11) Health in Esports
12) Esports in Education
13) Esports in Sports Clubs Investments
14) Revision

Sources

Course Notes / Textbooks:
References: Hedlund, D.P., Fried, G., and Smith III, R.C. 2021. Esports Business Management. Champaign, IL: Human
Kinetics.
Scholz, T.M. 2019. Esports Is Business: Management in the World of Competitive Gaming. Cham, Switzerland:
Palgrave Macmillan
Taylor, T.L. 2015. Raising the Stakes: E-Sports and the Professionalization of Computer Gaming. Boston: MIT
Press

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 1 % 25
Homework Assignments 1 % 25
Final 1 % 50
Total % 100
PERCENTAGE OF SEMESTER WORK % 50
PERCENTAGE OF FINAL WORK % 50
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 13 3 39
Study Hours Out of Class 13 4 52
Homework Assignments 1 20 20
Final 1 2 2
Total Workload 113

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) To use theoretic and methodological approach, evidence-based principles and scientific literature in Speech and Language Therapy field systematically for practice. 4
2) To have theoretic and practical knowledge for individual's, family's and the community's health promotion and protection. 4
3) To use information and health technologies in practice and research in the field of Speech and Language Therapy. 4
4) To communicate effectively with advisee, colleagues for effective professional relationships. 4
5) To be able to monitor occupational information using at least one foreign language, to collaborate and communicate with colleagues at international level. 4
6) To use life-long learning, problem-solving and critical thinking skills. 4
7) To act in accordance with ethical principles and values in professional practice. 3
8) To take part in research, projects and activities within sense of social responsibility and interdisciplinary approach. 3
9) To be able to search for literature in health sciences databases and information sources to access to information and use the information effectively. 3
10) To take responsibility and participate in the processes actively for training of other therapist, education of health professionals and individuals about speech and languege therapy. 3
11) To carry out speech and languge therapy practices considering cultural differences and different health needs of different groups in the community. 3