SPEECH AND LANGUAGE THERAPY | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
GEP1312 | Special Topics in E-sports | Fall Spring |
3 | 0 | 3 | 5 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | Turkish |
Type of course: | GE-Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Hybrid |
Course Coordinator : | Assist. Prof. BURCU ALARSLAN ULUDAŞ |
Course Objectives: | This course is an introduction to esports and digital gaming culture. This course provides students with the basics of esports, professional the functioning on the stage, the items of operation, how it is implemented in national and international perspective and the It aims to teach the current situation. Throughout the semester, students will only learn about the esports industry. While participating in the experience of being an actor, they will also become critical thinkers of this developing industry. They will have the opportunity to examine |
The students who have succeeded in this course; When you successfully complete this course you will be able to do the following. 1. Defining the esports industry and understanding the ecosystem 2. Learning about the history of esports 3. Be able to define the roles of different stakeholders in the esports industry 4. Being able to compare Traditional Sports and Electronic Sports 5. Obtaining information on various esports operations items (e.g. marketing, sponsorship, events, venue management, communication, finance, law) 6. Learns the software, hardware and applications used in digital games and e-sports fields. 7. Keeping in touch with industry professionals |
E-sports history, team management, e-sports law, sponsorship and marketing, e-sports entrepreneurship, e-sports infrastructure and technical requirements, health in e-sports, sports clubs. Teaching methods and techniques used in the course: lecture, educational game, group work, guest, field work, application and technology-supported learning will be used. |
Week | Subject | Related Preparation |
1) | Special Titles in Esports Introduction to the Course | |
2) | Esports History | |
3) | Team Management | |
4) | Esports Law | |
5) | Field Trip | |
6) | Sponsorship and Marketing | |
7) | Esports Entrepreneurship | |
8) | Midterm Exam | |
9) | Infrastructure and Technology in Esports Requirements | |
10) | International Event Management | |
11) | Health in Esports | |
12) | Esports in Education | |
13) | Esports in Sports Clubs Investments | |
14) | Revision |
Course Notes / Textbooks: | |
References: | Hedlund, D.P., Fried, G., and Smith III, R.C. 2021. Esports Business Management. Champaign, IL: Human Kinetics. Scholz, T.M. 2019. Esports Is Business: Management in the World of Competitive Gaming. Cham, Switzerland: Palgrave Macmillan Taylor, T.L. 2015. Raising the Stakes: E-Sports and the Professionalization of Computer Gaming. Boston: MIT Press |
Semester Requirements | Number of Activities | Level of Contribution |
Attendance | 1 | % 25 |
Homework Assignments | 1 | % 25 |
Final | 1 | % 50 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 50 | |
PERCENTAGE OF FINAL WORK | % 50 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 13 | 3 | 39 |
Study Hours Out of Class | 13 | 4 | 52 |
Homework Assignments | 1 | 20 | 20 |
Final | 1 | 2 | 2 |
Total Workload | 113 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | To use theoretic and methodological approach, evidence-based principles and scientific literature in Speech and Language Therapy field systematically for practice. | 4 |
2) | To have theoretic and practical knowledge for individual's, family's and the community's health promotion and protection. | 4 |
3) | To use information and health technologies in practice and research in the field of Speech and Language Therapy. | 4 |
4) | To communicate effectively with advisee, colleagues for effective professional relationships. | 4 |
5) | To be able to monitor occupational information using at least one foreign language, to collaborate and communicate with colleagues at international level. | 4 |
6) | To use life-long learning, problem-solving and critical thinking skills. | 4 |
7) | To act in accordance with ethical principles and values in professional practice. | 3 |
8) | To take part in research, projects and activities within sense of social responsibility and interdisciplinary approach. | 3 |
9) | To be able to search for literature in health sciences databases and information sources to access to information and use the information effectively. | 3 |
10) | To take responsibility and participate in the processes actively for training of other therapist, education of health professionals and individuals about speech and languege therapy. | 3 |
11) | To carry out speech and languge therapy practices considering cultural differences and different health needs of different groups in the community. | 3 |