Week |
Subject |
Related Preparation |
1) |
Installing Cryengine,
Overview of Cryengine,
Creating, Saving, Loading Projects
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2) |
Introduction to CryEngine DLLs,
Explanation of the Flowgraph system and Flowgraph Editor,
Simple Scripting with Flow Graph
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3) |
Basic creation of a Flownode in C++,
Explanation of the Entity system,
Creation of a new type of Entity
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4) |
Explanation of the GameFramework,
Controlling Entity game state via the GameFramework event listeners
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5) |
Adding Enemies,
Gameplay Triggers & Callbacks
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6) |
Physics & Collisions,
Using RNG
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7) |
Detecting the Win Condition,
Adjusting Game Menu,
Input Methods
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8) |
Using Particles,
Playing Sounds,
Feature testing with Cvars
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9) |
Handling Complex 3D Objects,
Animation Tools
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10) |
Camera Control,
Extending the menu through Flow graph
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11) |
Cleaning up the Project,
Creating a Game Build
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12) |
Advanced AI Concepts |
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13) |
Materials and Shaders |
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14) |
VR – Best Practices and Optimisation,
VR – API Concepts
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Program Outcomes |
Level of Contribution |
1) |
Knowledge of photographic and video media and ability to use basic, intermediate and advanced techniques of these media. |
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2) |
Ability to understand, analyze and evaluate theories, concepts and uses of photography and video. |
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3) |
Ability to employ theoretical knowledge in the areas of the use of photography and video. |
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4) |
Familiarity with and ability to review the historical literature in theoretical and practical studies in photography and video. |
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5) |
Ability in problem solving in relation to projects in photography and video. |
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6) |
Ability to generate innovative responses to particular and novel requirements in photography and video. |
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7) |
Understanding and appreciation of the roles and potentials of the image across visual culture |
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8) |
Ability to communicate distinctively by means of photographic and video images. |
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9) |
Experience of image post-production processes and ability to develop creative outcomes through this knowledge. |
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10) |
Knowledge of and ability to participate in the processes of production, distribution and use of photography and video in the media. |
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11) |
Ability to understand, analyze and evaluate global, regional and local problematics in visual culture. |
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12) |
Knowledge of and ability to make a significant contribution to the goals of public communication. |
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13) |
Enhancing creativity via interdisciplinary methods to develop skills for realizing projects. |
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14) |
Gaining general knowledge about the points of intersection of communication, art and technology. |
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