VCD3114 User Experience ApplicationsBahçeşehir UniversityDegree Programs PERFORMING ARTSGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
PERFORMING ARTS
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
VCD3114 User Experience Applications Spring
Fall
2 2 3 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Dr. Öğr. Üyesi İPEK TORUN
Course Lecturer(s): Instructor SERKAN ŞİMŞEK
Assoc. Prof. BARBAROS BOSTAN
Dr. Öğr. Üyesi YAHYA BURAK TAMER
Recommended Optional Program Components: None
Course Objectives: The main objective of the course is to introduce the concepts of interactive arts and interaction design. Comprehension of the use of new media elements in interactive artworks, analysis of concepts as well as technical aspects in interactive designs construct the core. The principles of interactive design will be evaluated through applications and design projects.

Learning Outcomes

The students who have succeeded in this course;
1) Recognize the basic principles of Interactive Arts
2) Identify arts & design scopes of new media such as computational design, data visualization and code arts
3) Develop applications of interactive arts that focuses on design
4) Develop conceptual design for interactive media
5) Study necessary software skills in order to realize design ideas into final products
6) Research the theory and history of interactive arts
7) Identify recent developments and movements in the field of interactive arts
8) Examine the process of the production of interactive arts
9) Criticize interactive artworks academically
10 Manage time that is needed to run interactive design projects

Course Content

The course is structured in three parts.
First part focuses on interactive artworks considering comprehension of their concepts and aspects of technical flow. Analysis of interaction design and insight into the history of code art & computational art will be achieved.
Second part will concentrate on the application of interaction design via the coding language ‘processing’. The students will be introduced to the concept of programming interactivity. They will be able to improve their skills via in-class applications as well as weekly assignments that will prepare them for the final project.
The third part comprises the progress & evaluation of the final projects. Each student will select a topic and concept on which they will be designing their interactive work on.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Topics of Interactive Arts & Design
2) Theory of Interactive Arts & Design
3) Sensors for Interaction, Physical Input Data Handling Project #1: Interactive Design based on a conceptual problem
4) Evaluation of Project #1 Introduction to Code Grammar
5) Code Grammar Assignment #1
6) Animation If Clause Assignment #2
7) IInteraction For Loops – Pattern Design Assignment #3 Project #2: Evaluation of Interactive Design Artwork
8) Image & Text Attributes Assignment #4
9) External Libraries Video & Camera Assignment #5
10) Matrices Review: Basic code grammar covered so far
11) Reverse Engineering: Analyzing & Repurposing Final Project
12) Final Project Evaluation #1: One to one sessions
13) Final Project Evaluation #2: One to one sessions
14) Final Project Evaluation #3: One to one sessions

Sources

Course Notes / Textbooks: Terzidis, Kostas. 2009. Algorithms for Visual Design – Using The Processing Language. Indiana: Wiley Publishing.

Fry, Ben. 2008. Visualizing Data. Sabastopol: O'Reilly Media.

Noble, Joshua. 2009. Programming Interactivity. Sabastopol: O'Reilly Media.

Fry, Ben and Casey Reas. 2007. Processing: A Programming Handbook for Visual Designers and Artists. Cambridge: MIT Press.

Greenberg, Ira. 2007. Processing: Creative Coding and Computational Art. Berkeley: Apress.

Shiffman, Daniel. 2008. Learning Processing: A Beginner's Guide to Programming Images, Animation and Interaction. Burlington: Elsevier Inc.
References:

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 14 % 10
Homework Assignments 5 % 20
Project 2 % 30
Final 1 % 40
Total % 100
PERCENTAGE OF SEMESTER WORK % 30
PERCENTAGE OF FINAL WORK % 70
Total % 100

ECTS / Workload Table

Activities Number of Activities Workload
Course Hours 14 56
Application 5 20
Study Hours Out of Class 13 26
Project 1 0
Homework Assignments 5 20
Midterms 1 4
Final 1 4
Total Workload 130

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) They acquire theoretical, historical and aesthetic knowledge specific to their field by using methods and techniques related to performing arts (acting, dance, music, etc.). 2
2) They have knowledge about art culture and aesthetics and they provide the unity of theory and practice in their field. 2
3) They are aware of national and international values in performing arts. 2
4) Abstract and concrete concepts of performing arts; can transform it into creative thinking, innovative and original works. 1
5) They have the sensitivity to run a business successfully in their field. 3
6) Develops the ability to perceive, think, design and implement multidimensional from local to universal. 3
7) They have knowledge about the disciplines that the performing arts field is related to and can evaluate the interaction of the sub-disciplines within their field. 2
8) They develop the ability to perceive, design, and apply multidimensionality by having knowledge about artistic criticism methods. 3
9) They can share original works related to their field with the society and evaluate their results and question their own work by using critical methods. 1
10) They follow English language resources related to their field and can communicate with foreign colleagues in their field. 1
11) By becoming aware of national and international values in the field of performing arts, they can transform abstract and concrete concepts into creative thinking, innovative and original works. 3
12) They can produce original works within the framework of an interdisciplinary understanding of art. 2
13) Within the framework of the Performing Arts Program and the units within it, they become individuals who are equipped to take part in the universal platform in their field. 3
14) Within the Performing Arts Program, according to the field of study; have competent technical knowledge in the field of acting and musical theater. 2
15) They use information and communication technologies together with computer software that is at least at the Advanced Level of the European Computer Use License as required by the field. 3