VCD4147 Computational DesignBahçeşehir UniversityDegree Programs PERFORMING ARTSGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
PERFORMING ARTS
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
VCD4147 Computational Design Spring
Fall
2 2 3 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Dr. Öğr. Üyesi İPEK TORUN
Course Lecturer(s): Instructor SERKAN ŞİMŞEK
Recommended Optional Program Components: VCD3115 - Introduction to Multimedia VCD3114 – Interactive Arts & Design
Course Objectives: On this course, the students recognize the basics of Computational Design and design scopes of interactive media such as procedural design, algorithmic design, data visualization and code art. They develop applications of conceptual works for interactive media and study software skills to realize this projects. In addition, researches for interactive media fields is identified by the students.

Learning Outcomes

The students who have succeeded in this course;
1. Being able to solve design problems with algorithmic and computational thoughts
2. Advancing the theory and practice on computer arts
3. Advancing the theory and practice on computer programming
4. Developing the interactive design solutions
5. Preparing conceptual, entertainment, game projects.

Course Content

1. Computational Design
2. Algorithmic Design
3. CodeArt
4. Interactive Media Design
5. Experience Design
6. Procedural Sound Design
7. Aesthetics & Computation
8. Computer Art History
9. Code Basics

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction to the Course. Everybody will introduce her/himself. The course will be introduced.
2) Introduction to the Computational Design. Scopes of Computational Design.
3) Computer Art History. Examples of Art & Design Works Announcement: HW1
4) Code Artists. Examples of Art & Design Works. Announcement: HW2.
5) Programming Environment & Code Basics. Introduction to the Processing Environment. Announcement: HW3.
6) Using “Class” Structures for Design. Programming Skills for Design. Announcement: HW4.
7) Using “Array” Structures for Design. Programming Skills for Design. Announcement: HW5.
8) Using “Transform” Structures for Design. Programming Skills for Design. Announcement: HW6.
9) Using “3D” Structures for Design. Programming Skills for Design. Announcement: HW7.
10) Using “External Libraries” Structures for Design. Programming Skills for Design. Announcement: HW8.
11) Final: Criticise Project Proposal. Developing A Design Project.
12) Final: Project Evaluation. Developing A Design Project.
13) Final: Project Evaluation. Developing A Design Project.
14) Final: Project Evaluation. Developing A Design Project.

Sources

Course Notes / Textbooks:
References: 1 Algorithms for Visual Design - Kostas Terzidiz
2 Programming Interactivity - Joshua Noble
3 Making Things Talk - Tom Igoe
4 Learning Processing - Daniel Shiffman
5 Processing Creative Coding and Computational Art - Ira Greenberg
6 A Programming Handbook for Visual Designers and Artists - Casey Reas, Ben Fry

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Homework Assignments 4 % 40
Project 1 % 20
Final 1 % 40
Total % 100
PERCENTAGE OF SEMESTER WORK % 40
PERCENTAGE OF FINAL WORK % 60
Total % 100

ECTS / Workload Table

Activities Number of Activities Workload
Course Hours 14 56
Study Hours Out of Class 14 49
Final 2 20
Total Workload 125

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) They acquire theoretical, historical and aesthetic knowledge specific to their field by using methods and techniques related to performing arts (acting, dance, music, etc.). 2
2) They have knowledge about art culture and aesthetics and they provide the unity of theory and practice in their field. 2
3) They are aware of national and international values in performing arts. 2
4) Abstract and concrete concepts of performing arts; can transform it into creative thinking, innovative and original works. 1
5) They have the sensitivity to run a business successfully in their field. 3
6) Develops the ability to perceive, think, design and implement multidimensional from local to universal. 3
7) They have knowledge about the disciplines that the performing arts field is related to and can evaluate the interaction of the sub-disciplines within their field. 2
8) They develop the ability to perceive, design, and apply multidimensionality by having knowledge about artistic criticism methods. 3
9) They can share original works related to their field with the society and evaluate their results and question their own work by using critical methods. 1
10) They follow English language resources related to their field and can communicate with foreign colleagues in their field. 1
11) By becoming aware of national and international values in the field of performing arts, they can transform abstract and concrete concepts into creative thinking, innovative and original works. 3
12) They can produce original works within the framework of an interdisciplinary understanding of art. 2
13) Within the framework of the Performing Arts Program and the units within it, they become individuals who are equipped to take part in the universal platform in their field. 3
14) Within the Performing Arts Program, according to the field of study; have competent technical knowledge in the field of acting and musical theater. 2
15) They use information and communication technologies together with computer software that is at least at the Advanced Level of the European Computer Use License as required by the field. 3