VCD4147 Computational DesignBahçeşehir UniversityDegree Programs INTERNATIONAL FINANCEGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
INTERNATIONAL FINANCE
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
VCD4147 Computational Design Spring 2 2 3 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Dr. Öğr. Üyesi İPEK TORUN
Course Lecturer(s): Instructor SERKAN ŞİMŞEK
Recommended Optional Program Components: VCD3115 - Introduction to Multimedia VCD3114 – Interactive Arts & Design
Course Objectives: On this course, the students recognize the basics of Computational Design and design scopes of interactive media such as procedural design, algorithmic design, data visualization and code art. They develop applications of conceptual works for interactive media and study software skills to realize this projects. In addition, researches for interactive media fields is identified by the students.

Learning Outcomes

The students who have succeeded in this course;
1. Being able to solve design problems with algorithmic and computational thoughts
2. Advancing the theory and practice on computer arts
3. Advancing the theory and practice on computer programming
4. Developing the interactive design solutions
5. Preparing conceptual, entertainment, game projects.

Course Content

1. Computational Design
2. Algorithmic Design
3. CodeArt
4. Interactive Media Design
5. Experience Design
6. Procedural Sound Design
7. Aesthetics & Computation
8. Computer Art History
9. Code Basics

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction to the Course. Everybody will introduce her/himself. The course will be introduced.
2) Introduction to the Computational Design. Scopes of Computational Design.
3) Computer Art History. Examples of Art & Design Works Announcement: HW1
4) Code Artists. Examples of Art & Design Works. Announcement: HW2.
5) Programming Environment & Code Basics. Introduction to the Processing Environment. Announcement: HW3.
6) Using “Class” Structures for Design. Programming Skills for Design. Announcement: HW4.
7) Using “Array” Structures for Design. Programming Skills for Design. Announcement: HW5.
8) Using “Transform” Structures for Design. Programming Skills for Design. Announcement: HW6.
9) Using “3D” Structures for Design. Programming Skills for Design. Announcement: HW7.
10) Using “External Libraries” Structures for Design. Programming Skills for Design. Announcement: HW8.
11) Final: Criticise Project Proposal. Developing A Design Project.
12) Final: Project Evaluation. Developing A Design Project.
13) Final: Project Evaluation. Developing A Design Project.
14) Final: Project Evaluation. Developing A Design Project.

Sources

Course Notes / Textbooks:
References: 1 Algorithms for Visual Design - Kostas Terzidiz
2 Programming Interactivity - Joshua Noble
3 Making Things Talk - Tom Igoe
4 Learning Processing - Daniel Shiffman
5 Processing Creative Coding and Computational Art - Ira Greenberg
6 A Programming Handbook for Visual Designers and Artists - Casey Reas, Ben Fry

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Homework Assignments 4 % 40
Project 1 % 20
Final 1 % 40
Total % 100
PERCENTAGE OF SEMESTER WORK % 40
PERCENTAGE OF FINAL WORK % 60
Total % 100

ECTS / Workload Table

Activities Number of Activities Workload
Course Hours 14 56
Study Hours Out of Class 14 49
Final 2 20
Total Workload 125

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) To correctly identify the problems and to be able to ask the correct questions 2
2) To have the ability for problem solving and to utilize analytical approach in dealing with the problems of finance 1
3) To understand and grasp the full details of theoretical arguments and counter arguments 2
4) To be fully prepared for a graduate study in finance and to have lifelong learning awareness 2
5) To be able to apply theoretical principles of finance to the realities of practical business life 1
6) To develop solutions for managerial problems by understanding the requirements of international financial markets 2
7) To think innovatively and creatively in complex situations 3
8) To be able to make decisions both locally and internationally by knowing the effects of globalization on business and social life 2
9) To have the competencies of the digital age and to use the necessary financial applications 2
10) To be able to use at least one foreign language both for communication and academic purposes 1
11) To understand the importance of business ethics and to take decisions by knowing the legal and ethical consequences of their activities in the academic world and business life 2
12) To develop an objective criticism in business and academic life and having a perspective to self-criticize 2