GAD5202 Game Design StudioBahçeşehir UniversityDegree Programs GAME DESIGN (ENGLISH, THESIS)General Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
GAME DESIGN (ENGLISH, THESIS)
Master TR-NQF-HE: Level 7 QF-EHEA: Second Cycle EQF-LLL: Level 7

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
GAD5202 Game Design Studio Spring 3 0 3 8

Basic information

Language of instruction: English
Type of course: Must Course
Course Level:
Mode of Delivery:
Course Coordinator : Dr. Öğr. Üyesi GÜVEN ÇATAK
Course Lecturer(s): Dr. Öğr. Üyesi GÜVEN ÇATAK
Recommended Optional Program Components: None
Course Objectives:

Learning Outcomes

The students who have succeeded in this course;

Course Content

Weekly Detailed Course Contents

Week Subject Related Preparation

Sources

Course Notes / Textbooks:
References:

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Total %
PERCENTAGE OF SEMESTER WORK % 0
PERCENTAGE OF FINAL WORK %
Total %

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 1 14
Application 14 3 42
Study Hours Out of Class 8 8 64
Midterms 1 3 3
Final 1 3 3
Total Workload 126

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) To gain understanding about game making process 5
2) To gain knowledge about cultural and social effects of games 3
3) To understand sector and academy altogether 5
4) To understand games in global sense in terms of marketing 4
5) To find solutions and practical means in game making processes 5
6) By gaining critical point of view, analyisng games (critical thinking) 5
7) To understand the processes of project management and team management 5
8) To study game design in academical terms and research of games in socio-economical terms 3
9) Gaining talent about playful experience design, everyday aspects of games and gamification 5
10) From interdisciplinary point of view analysing and questioning of making processes of games 4