VCD3113 3D ModellingBahçeşehir UniversityDegree Programs NEW MEDIAGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
NEW MEDIA
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
VCD3113 3D Modelling Spring 2 2 3 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery:
Course Coordinator : Dr. Öğr. Üyesi İPEK TORUN
Course Lecturer(s): Instructor CAN PEKDEMİR
Prof. Dr. HASAN KEMAL SUHER
Recommended Optional Program Components: None
Course Objectives: The aim of this course is to make an introduction to 3D modelling and computer animation world and to give a basic understanding of “how it works” in 3D animatio. Students will be informed about terms and techniques of 3D modelling and learn to use a 3D software. The relation of 3D modelling between sculpture, painting, architecture, computer games, cinema, music will also be explained in this course.

Learning Outcomes

The students who have succeeded in this course;
I. To gain an understanding about virtual 3D environment.
II. Practice skills of 3D modelling and texture mapping.
III. Practice skills of basic animation in 3D environment.
IV. Learn to use one of the industry standard 3D softwares.

Course Content

Weekly Detailed Course Contents

Week Subject Related Preparation
1) 1. Week : Introduction to 3D modelling (Basic concepts of 3D modelling and general information about softwares)
2) 2.Week : Starting with 2d shapes
3) 3.Week : Transforming to 3d meshes
4) 4.Week : Polygon modelling 1(objects)
5) 5.Week : Mid term 1
6) 6.Week : Polygon modelling 2(organic)
7) 7.Week : Materials / Shaders
8) 8.Week : Basic Mapping 1
9) 9.Week : Mapping 2
10) 10.Week : Mid Term 2
11) 11.Week : How to create a texture in Photoshop.
12) 12.Week : Introduction to Animation (Basic concepts of 3D animation and general information about softwares)
13) 13.Week : First Animation: Bouncing ball
14) Review

Sources

Course Notes / Textbooks:
References:

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 10 % 10
Midterms 2 % 40
Final 1 % 50
Total % 100
PERCENTAGE OF SEMESTER WORK % 50
PERCENTAGE OF FINAL WORK % 50
Total % 100

ECTS / Workload Table

Activities Number of Activities Workload
Course Hours 14 42
Homework Assignments 11 60
Final 3 24
Total Workload 126

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) To be able to critically interpret and discuss the theories, the concepts, the traditions, and the developments in the history of thought which are fundamental for the field of new media, journalism and communication.
2) To be able to attain written, oral and visual knowledge about technical equipment and software used in the process of news and the content production in new media, and to be able to acquire effective abilities to use them on a professional level.
3) To be able to get information about the institutional agents and generally about the sector operating in the field of new media, journalism and communication, and to be able to critically evaluate them.
4) To be able to comprehend the reactions of the readers, the listeners, the audiences and the users to the changing roles of media environments, and to be able to provide and circulate an original contents for them and to predict future trends.
5) To be able to apprehend the basic theories, the concepts and the thoughts related to neighbouring fields of new media and journalism in a critical manner.
6) To be able to grasp global and technological changes in the field of communication, and the relations due to with their effects on the local agents.
7) To be able to develop skills on gathering necessary data by using scientific methods, analyzing and circulating them in order to produce content.
8) To be able to develop acquired knowledge, skills and competence upon social aims by being legally and ethically responsible for a lifetime, and to be able to use them in order to provide social benefit.
9) To be able to operate collaborative projects with national/international colleagues in the field of new media, journalism and communication.
10) To be able to improve skills on creating works in various formats and which are qualified to be published on the prestigious national and international channels.