POV3440 Digital AnimationBahçeşehir UniversityDegree Programs PERFORMING ARTSGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
PERFORMING ARTS
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
POV3440 Digital Animation Spring
Fall
2 2 3 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Prof. Dr. NAZLI EDA NOYAN CELAYİR
Course Lecturer(s): Prof. Dr. NAZLI EDA NOYAN CELAYİR
Recommended Optional Program Components: None
Course Objectives: It is crucial for the students to take their technical skills to an advanced level while also broadening their intellectual scope by specializing on different areas. This course is also a necessity for gaining general knowledge about the intersection of communication, art and technology as well as enhancing creativity via interdisciplinary methods to develop skills for realizing projects.

Learning Outcomes

The students who have succeeded in this course;
I. To visualize concepts in time and motion.
II. To be able to understand the language of the visual storytelling.
III. To prepare drafts based on the script (frame, camera, acting, connecting the frames, duration of frames, sound etc.), and to communicate these aspects visually.
IV. To be able to use different media and technologies successfully with respect to the expectations and necessities of the industry.
V. To master several digital animation software such as Toon Boom Storyboard and Harmony.

Course Content

Animation is the act of bringing to life an idea, in its most essential sense. Digital animation is a form of storytelling using digital tools. Nevertheless it has its foundation in narrative, film and graphics. It is sequentially laying out a story in time and in motion. Different methods may be used in order to create an animation since it is the interdisciplinary combination for the exhibition of different kinds of imagery and motion. But the characters, atmosphere, storyline, graphics, sound, timing and editing are the basic ingredients. This course will be covering main concepts, history and techniques related to animation in the first half of the semester. In the second half we would be working on hands-on project by doing several in-class exercises.

Weekly Detailed Course Contents

Week Subject Related Preparation

Sources

Course Notes / Textbooks: Maureen Furniss, Animasyon'un Kutsal Kitabı, Karakalem Kitabevi Yayınları
Scott McCloud. Understanding Comics: The Invisible Art, Perennial
Will Eisner, Graphic Storytelling and Visual Narrative, Poorhouse Press
Additional handouts will be given in the class.
References: Harold Whitaker and Hohn Halas, Timing for Animation, Focal Press
Hollis, Richard. Graphic Design: A Concise History. London: Thames & Hudson, 1994.
John Canemaker, Treasures of Disney Animation Art, Abbeville Press Publishers
Livingston, Alan & Isabella. Encyclopedia of Graphic Design and Designers. London: Thames & Hudson, 1994.
Marcie Begleiter, From Word To Image, Michael Wiese Productions
Meggs, Philip B., A History of Graphic Design. 3rd Edition. NY: John Wiley & Sons; 1998.
Peter Ettedgui, Production Design And Art Direction, Focal Press
Scott McCloud. Reinventing Comics: How Imagination and Technology Are Revolutionizing an Art Form, Perennial
http://www.girlsawthesea.net
Grafik Tasarım, Print Magazines

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Total %
PERCENTAGE OF SEMESTER WORK % 0
PERCENTAGE OF FINAL WORK %
Total %

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) They acquire theoretical, historical and aesthetic knowledge specific to their field by using methods and techniques related to performing arts (acting, dance, music, etc.). 2
2) They have knowledge about art culture and aesthetics and they provide the unity of theory and practice in their field. 2
3) They are aware of national and international values in performing arts. 2
4) Abstract and concrete concepts of performing arts; can transform it into creative thinking, innovative and original works. 1
5) They have the sensitivity to run a business successfully in their field. 3
6) Develops the ability to perceive, think, design and implement multidimensional from local to universal. 3
7) They have knowledge about the disciplines that the performing arts field is related to and can evaluate the interaction of the sub-disciplines within their field. 2
8) They develop the ability to perceive, design, and apply multidimensionality by having knowledge about artistic criticism methods. 3
9) They can share original works related to their field with the society and evaluate their results and question their own work by using critical methods. 1
10) They follow English language resources related to their field and can communicate with foreign colleagues in their field. 1
11) By becoming aware of national and international values in the field of performing arts, they can transform abstract and concrete concepts into creative thinking, innovative and original works. 3
12) They can produce original works within the framework of an interdisciplinary understanding of art. 2
13) Within the framework of the Performing Arts Program and the units within it, they become individuals who are equipped to take part in the universal platform in their field. 3
14) Within the Performing Arts Program, according to the field of study; have competent technical knowledge in the field of acting and musical theater. 2
15) They use information and communication technologies together with computer software that is at least at the Advanced Level of the European Computer Use License as required by the field. 3