Week |
Subject |
Related Preparation |
1) |
Introduction |
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2) |
Design principles for the WEB Environment |
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3) |
Graphics use and design for Web |
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4) |
Multimedia and Interactivity: designing the animation, audio, and interactive capabilities of the WEB |
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5) |
Multimedia and Interactivity: designing the animation, audio, and interactive capabilities of the WEB |
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6) |
Emerging Technologies in web design |
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7) |
HTML5 |
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8) |
HTML5 |
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9) |
CSS3 |
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10) |
Javascript |
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11) |
Javascript |
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12) |
Developing educational web site |
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13) |
Developing educational web site |
|
14) |
Developing educational web site |
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Course Notes / Textbooks: |
Lane, J., Barker, T., Lewis, J.R. & Moscovitz, M. (2012). Foundation Website Creation with HTML5, CSS3, and JavaScript. http://libris.bahcesehir.edu.tr/ |
References: |
Clark, R., Studholme, O., Murphy, C. & Manian, D. (2012). Beginning HTML5 and CSS3. http://libris.bahcesehir.edu.tr/
Pfaffenberger, B. (2004). HTML, XHTML, and CSS bible. Ebook: http://libris.bahcesehir.edu.tr/
Horton, S. (2000). Web teaching guide, London: Yale Unv. Press. [See also http://www.webteachingguide.com/]
Lane, J. (2008). Foundation Website Creation with CSS, XHTML, and JavaScript. Ebook: http://libris.bahcesehir.edu.tr/
Lynch, P.L. & Horton, S. (2002).Web Style Guide: Basic Design Principles for Creating Web Sites, http://www.webstyleguide.com/index.html?/contents.html.
Morris, T.F. (2010).Web Development and Design Foundations with XHTML (5th Edition). Addison Wesley.
W3Shools. http://www.w3schools.com/
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Program Outcomes |
Level of Contribution |
1) |
To define concepts related to the latest knowledge, tools and other scientific resources for the teaching profession, educational technology and information technologies in terms of national and international standards. |
|
2) |
To explain the main elements of teaching strategies, methods and techniques, material design and assessment and evaluation processes that affect the development of educational technology integration. |
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3) |
To develop competencies related to software languages, operating systems, computer networks and computer hardware. |
5 |
3) |
To use the most appropriate curriculum frameworks to plan lessons and activities based on active and student-centered learning integrated with technology. |
|
4) |
To use the most appropriate curriculum frameworks to plan lessons and activities based on active and student-centered learning integrated with technology. |
3 |
5) |
To plan, implement and evaluate classroom activities that utilize cutting-edge technologies to foster creativity, problem solving and critical thinking using scientific methods. |
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6) |
To build strong theoretical and applied models to develop solutions to problems that focus on systems and human development within a learning organization. |
4 |
7) |
To review, evaluate and recommend strategies for technology integration based on the interests, needs, individual differences and developmental characteristics of students in primary and secondary education. |
|
8) |
To work individually and collaboratively in a team to carry out activities related to educational technology, information technology and the teaching profession in an interdisciplinary approach. |
5 |
9) |
To effectively use and evaluate educational technologies and appropriately designed instructional models as a means of achieving and meeting learning objectives and requirements. |
4 |
10) |
To utilize effective metacognitive techniques to make the classroom a community of learners engaged in lifelong learning activities. |
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11) |
To prepare trainings and projects related to educational technology for the community and to provide counseling to individuals in enhancing learning through the appropriate use of technology. |
5 |
12) |
To implement cost and time sensitive strategies to support individuals and organizations to carry out their work more effectively. |
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13) |
To equip teachers to be pioneers and models in the application of technology for educational purposes using ethical and legal standards and to keep pace with changing technology. |
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14) |
To investigate efficient design solutions and existing standards used today for educational technologies, curricula, innovations and outcomes related to work, school, education sector and virtual world. |
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15) |
To gain fluency in interpersonal communication, teaching frameworks and the use of different technologies in relation to national norms and laws. |
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