CARTOON AND ANIMATION | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
COP4448 | Developing ERP Systems with Nebim V3 ERP | Fall | 2 | 2 | 3 | 5 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Prof. Dr. ADEM KARAHOCA |
Course Lecturer(s): |
Dr. Öğr. Üyesi YÜCEL BATU SALMAN |
Recommended Optional Program Components: | None |
Course Objectives: | This course introduces students to the basic theories and terminology of Enterprise Resource Planning (ERP) applications as well as retail industry-specific concepts. Special emphasis is placed on developing custom applications by leveraging Nebim V3 ERP SDK (Software Development Kit) APIs for inventory management, store management, retail customer relationship management, discount campaign management, logistics, finance, accounting, human resources, payroll. The course aims at preparing students for a career in software development and ERP implementation, as well as providing a foundation for more advanced training in Nebim V3. Successful participants will get the opportunity to obtain Nebim V3 User Training Certificate. |
The students who have succeeded in this course; Upon successful completion of this course, students will: 1. Understand the need for ERP in retail organizations 2. Understand the fundamentals of retail concepts 3. Effectively use and implement Nebim V3 ERP 4. Leverage Nebim V3 ERP SDK (Software Development Kit) APIs to develop custom applications for the following subject areas: - Product Management - Purchasing - Sales and Marketing - Logistics - Finance and Accounting - Human Resources and Payroll - Retail store sales and store management |
Overview of Retail Industry Anatomy of an industry specific ERP suite Nebim V3 Product Management Nebim V3 Sales & Marketing Nebim V3 Purchase & Procurement, Warehouse Management Nebim V3 Store Nebim V3 Financials and Accounting Nebim V3 (Human Resources Payroll) Integrating Business Intelligence (BI) and Budgeting, Planning and Forecasting (BP&F) Systems with ERP - Architecture Overview Advanced querying concepts Designing queries/reports for querying ERP systems Developing reports Developing Dashboards and Analytical BI Applications for Retail |
Week | Subject | Related Preparation |
1) | Overview of Retail Industry | |
2) | Anatomy of an industry specific ERP suite | |
3) | Nebim V3 Product Management | |
4) | Nebim V3 Sales & Marketing | |
5) | Nebim V3 Purchase & Procurement, Warehouse Management | |
6) | Nebim V3 Store | |
7) | Nebim V3 Financials and Accounting | |
8) | Nebim V3 (Human Resources Payroll) | |
9) | Integrating Business Intelligence (BI) and Budgeting, Planning and Forecasting (BP&F) Systems with ERP - Architecture Overview | |
10) | Advanced querying concepts | |
11) | Designing queries/reports for querying ERP systems | |
12) | Developing reports | |
13) | Developing Dashboards and Analytical BI Applications for Retail | |
14) | Final Exam |
Course Notes / Textbooks: | Materials including retail concepts, Nebim V3 ERP related articles and lecture notes will be submitted internally. |
References: | Yok |
Semester Requirements | Number of Activities | Level of Contribution |
Laboratory | 10 | % 10 |
Project | 1 | % 20 |
Midterms | 1 | % 30 |
Final | 1 | % 40 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 40 | |
PERCENTAGE OF FINAL WORK | % 60 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 14 | 2 | 28 |
Laboratory | 14 | 2 | 28 |
Study Hours Out of Class | 14 | 3 | 42 |
Project | 7 | 2 | 14 |
Midterms | 1 | 2 | 2 |
Final | 1 | 2 | 2 |
Total Workload | 116 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | To have theoretical and practical knowledge and skills in cartoon and animation. | |
2) | To be able to develop research, observation-experience, evaluation skills in the field of cartoon and animation and effectively communicate ideas, convincing actions and emotions using cartoon and animation and performance principles in every direction. | |
3) | Making animated films with various artistic styles and techniques. | |
4) | Designing the cartoon and animation production process using initiative, applying it with creativity and presenting it with personal style. | |
5) | To be a team member in the production process of cartoon and animations, to be able to take responsibility and manage the team members under their responsibility and to lead them. | |
6) | To be able to evaluate cartoon and animations in the framework of their knowledge and skills. | |
7) | To be able to define and manage learning requirements in the field of cartoon and animation. | |
8) | To be able to communicate with related organizations by sharing scientific and artistic works in cartoon and animation and to share information and skills in the field. | |
9) | To monitor developments in the field of cartoon and animation using foreign languages and to communicate with foreign colleagues. | |
10) | To be able to use general information and communication technologies at advanced level with all kinds of technical tools and computer software used in cartoon and animations. | |
11) | Using critical thinking skills and problem solving strategies in all aspects of development and production, effectively communicating ideas, emotions and intentions visually, verbally and in writing, and effectively incorporating technology in the development of cartoon and animation projects. | |
12) | To have sufficient knowledge about ethical values and universal values in the field of cartoon and animation. |