GEP1501 Anatolian CivilizationsBahçeşehir UniversityDegree Programs CARTOON AND ANIMATIONGeneral Information For StudentsDiploma SupplementErasmus Policy StatementBologna CommissionNational Qualifications
CARTOON AND ANIMATION
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
GEP1501 Anatolian Civilizations Fall 3 0 3 4
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: Turkish
Type of course: GE-Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: E-Learning
Course Coordinator : Assist. Prof. BURCU ALARSLAN ULUDAŞ
Recommended Optional Program Components: None
Course Objectives: This course aims to provide an introduction to the history of civilizations in Anatolia starting from the archaeology of ancient prehistoric ages to the late Ottoman era. Anatolia’s unique geographical positioning will be highlighted while studying archaeological, art historical, and textual data to explore the extraordinarily rich cultural history of this region. Our main focus will be on the social, cultural, artistic, and architectural developments of these civilizations, their interactions, and how they linked to their predecessors in history.

Learning Outcomes

The students who have succeeded in this course;
At the end of the course, you will have:
1. Some general knowledge about the past civilizations of Anatolia.
2. Starting with the earliest settlements, you will be able to see the basic phases of developments in arts, architecture, social, and cultural domain in Anatolia.
3. To identify structures from certain periods in Anatolia according to their periods and typologies,
4. To develop awareness of protecting cultural heritage
5. To acquire the habit of visiting museums
6. To know the geography of Anatolia and to define the place of civilizations in these geographies according to periods.

Course Content

Special emphasis will be placed on monumental artwork and artifacts of the Ancient Anatolia as the product of cultural and historical factors. We will examine how and why the sites and monuments in Anatolia decisively shaped Western European, Greek Orthodox, and Islamic civilizations.
In our course, teaching methods and techniques will be used; lecture, reading, trips and other methods.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction to the course, Syllabus, evaluation and course materials.
2) Anatolia, Land, Peoples, and Civilizations. Göbeklitepe, Hacılar, and Çatalhöyük.
3) Bronze Age Civilizations, Hitites, Assyrians, and Urartians.
4) The city of Troy, Iliad and Odyssey, the myth and reality behind the treasures of Troy. Phrygians, Lydians, Lycians, and Carians.
5) Greco-Anatolian Civilization, Hellenistic Legacy, their art and architecture, Pergamon.
6) Roman Civilization in Anatolia, their art and architecture. Ephesus, Side, Perge and Aphrodisias.
7) Christian Age and Byzantines, Constantinople. The Hagia Sophia, Byzantine Art and Architecture.
8) Midterm Week
9) Filed Trip and Assignment. Details will be announced. (Ayasofya, İstanbul Archeology Museum etc)
10) Seldjuki art and architecture
11) Anatolian Principalities, art and architecture. Early Ottoman art and architecture.
12) From Edirne to Istanbul, Mehmed II, conquest and the aftermath.
13) Climax of the Classical Period, Age of Sinan, his works and portrait as the Ottoman Renaissance artist.
14) Westernization in Ottoman art and architecture. Climate of change after the 18th century.

Sources

Course Notes / Textbooks: Ekrem Akurgal, Ancient Civilizations and Ruins of Turkey
Aptullah Kuran, Architecture in Turkey from the Seljuks to the Republic
Godfrey Goodwin, Ottoman Architecture
Recommended readings are listed under each related week
References:

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Quizzes 1 % 15
Homework Assignments 1 % 15
Final 1 % 60
Paper Submission 1 % 10
Total % 100
PERCENTAGE OF SEMESTER WORK % 40
PERCENTAGE OF FINAL WORK % 60
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 13 3 39
Study Hours Out of Class 12 2 24
Homework Assignments 1 10 10
Quizzes 1 15 15
Paper Submission 1 10 10
Final 1 2 2
Total Workload 100

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) To have theoretical and practical knowledge and skills in cartoon and animation.
2) To be able to develop research, observation-experience, evaluation skills in the field of cartoon and animation and effectively communicate ideas, convincing actions and emotions using cartoon and animation and performance principles in every direction.
3) Making animated films with various artistic styles and techniques.
4) Designing the cartoon and animation production process using initiative, applying it with creativity and presenting it with personal style.
5) To be a team member in the production process of cartoon and animations, to be able to take responsibility and manage the team members under their responsibility and to lead them.
6) To be able to evaluate cartoon and animations in the framework of their knowledge and skills.
7) To be able to define and manage learning requirements in the field of cartoon and animation.
8) To be able to communicate with related organizations by sharing scientific and artistic works in cartoon and animation and to share information and skills in the field.
9) To monitor developments in the field of cartoon and animation using foreign languages ​​and to communicate with foreign colleagues.
10) To be able to use general information and communication technologies at advanced level with all kinds of technical tools and computer software used in cartoon and animations.
11) Using critical thinking skills and problem solving strategies in all aspects of development and production, effectively communicating ideas, emotions and intentions visually, verbally and in writing, and effectively incorporating technology in the development of cartoon and animation projects.
12) To have sufficient knowledge about ethical values ​​and universal values ​​in the field of cartoon and animation.