CARTOON AND ANIMATION | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
EDT5006 | Project Management in Educational Technology | Fall Spring |
3 | 0 | 3 | 8 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Prof. Dr. ŞİRİN KARADENİZ ORAN |
Recommended Optional Program Components: | None |
Course Objectives: | To introduce knowledge and principles of project management. Planning and developing ICT in education projects using MS-Project software. |
The students who have succeeded in this course; At the end of this course, students will be able to; o Define purpose of project management (PM), o Define project planning procedures, o Explain project life cycle, o Define roles of project manager and team members, o Define a project scope, o Apply time management, o Gain knowledge and skills for team management, o Plan and develop ICT in education project using Ms-Project, o Recognize the foundations which support ICT in education projects, o Develop group-process skills to work productively in a team. |
Relation between program and project, need for the project, project characteristics, project management (PM), planning phases of PM (Starting, Planning, Executing, Control and Closing), importance of planning, scope, cost and time management, different planning approaches, cost estimate methods, diverse planning tools, team management in projects. MS-Project program; planning and developing projects using MS-Project on usage of ICT efficiently in education for TUBITAK, EU, UNESCO, WorldBank, MoNE (MEB), SPO (DPT), public and private sector. |
Week | Subject | Related Preparation |
1) | Introduction to Project Management and Entrepreneurship | |
2) | Project Management Process Groups | |
3) | Proje Entegrasyon Yönetimi | Project sponsor report |
4) | Project Scope Management | Project kickoff meeting report |
5) | Project Time Management | |
6) | Project Time Management | |
7) | Project Cost Management | Project charter report |
8) | Project Cost Management | |
9) | Introduction to Ms-Project | |
10) | Scope, time, team and cost management using Ms-Project | |
11) | Scope, time, team and cost management using Ms-Project | |
12) | Scope, time, team and cost management using Ms-Project | |
13) | Entrepreneurship and Innovation in Projects | |
14) | Developing a project using Ms-project software |
Course Notes / Textbooks: | “Proje yönetimi bilgi birikimi kılavuzu (PMBOK kılavuzu) (2009). İstanbul : Proje Yönetim Mesleği İlkeleri Teknikleri ve Rotası Derneği (PMİ TR)” |
References: | “Schwalbe, K. (2007). Information Technology Project Management, 5.Edt, Canada: Thomson Course Technology..” |
Semester Requirements | Number of Activities | Level of Contribution |
Attendance | 14 | % 10 |
Homework Assignments | 2 | % 20 |
Presentation | 2 | % 20 |
Project | 1 | % 50 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 50 | |
PERCENTAGE OF FINAL WORK | % 50 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 14 | 3 | 42 |
Presentations / Seminar | 2 | 12 | 24 |
Project | 1 | 100 | 100 |
Homework Assignments | 2 | 12 | 24 |
Total Workload | 190 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | To have theoretical and practical knowledge and skills in cartoon and animation. | |
2) | To be able to develop research, observation-experience, evaluation skills in the field of cartoon and animation and effectively communicate ideas, convincing actions and emotions using cartoon and animation and performance principles in every direction. | |
3) | Making animated films with various artistic styles and techniques. | |
4) | Designing the cartoon and animation production process using initiative, applying it with creativity and presenting it with personal style. | |
5) | To be a team member in the production process of cartoon and animations, to be able to take responsibility and manage the team members under their responsibility and to lead them. | |
6) | To be able to evaluate cartoon and animations in the framework of their knowledge and skills. | |
7) | To be able to define and manage learning requirements in the field of cartoon and animation. | |
8) | To be able to communicate with related organizations by sharing scientific and artistic works in cartoon and animation and to share information and skills in the field. | |
9) | To monitor developments in the field of cartoon and animation using foreign languages and to communicate with foreign colleagues. | |
10) | To be able to use general information and communication technologies at advanced level with all kinds of technical tools and computer software used in cartoon and animations. | |
11) | Using critical thinking skills and problem solving strategies in all aspects of development and production, effectively communicating ideas, emotions and intentions visually, verbally and in writing, and effectively incorporating technology in the development of cartoon and animation projects. | |
12) | To have sufficient knowledge about ethical values and universal values in the field of cartoon and animation. |