COMPUTER PROGRAMMING (TURKISH) | |||||
Associate | TR-NQF-HE: Level 5 | QF-EHEA: Short Cycle | EQF-LLL: Level 5 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
BPR1006 | Graphic and Animation | Spring | 1 | 2 | 2 | 5 |
Language of instruction: | Turkish |
Type of course: | Must Course |
Course Level: | Associate (Short Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Dr. Öğr. Üyesi PINAR PEKTEKİN |
Course Lecturer(s): |
Instructor DOĞAN AYDIN |
Recommended Optional Program Components: | There is no recommended Optional Program Components |
Course Objectives: | The aim of the course using Autodesk 3ds Max modeling, animation, character design, materials, lighting and effects to create models of game and animation design. |
The students who have succeeded in this course; With advanced character modeling capabilities have become the favorite of game developers. Film special effects, architectural presentations, and is widely used in areas such as industrial design presentations. |
In this course students use 3ds max program for modelling, texture usage and animations. |
Week | Subject | Related Preparation |
1) | 1.3D Studio Max- Basics - Lab: Space Scene | |
2) | 2. Basic Methods- Texture Usage- Animation- Lab: Chess set | |
3) | 3. Lab: Cloth Animation+ Curtain+ Fruit Modelling | |
4) | 4. Lab: Billard Table+ Futboll Stadium Modelling | |
5) | 5. Lab:Sea Scene+ Castle | |
6) | 6.Lab: Bedroom+ Kitchen Modelling | |
7) | 7. Lab: Quiz 1+ Quiz 2 Solution | |
8) | 8. Lab: Building Desinging & Street Desing | |
9) | 9. Lab: Quiz 2 + Quiz 2 Solution | |
10) | 10. Lab: Home+ Garden Desing | |
11) | 11. Lab: Street Modelling+ Character Modelling | |
12) | 12. Oil Station Modelling | |
13) | 13. Lab: Saloon Modelling + aquarium | |
14) | 14. Akropolis Modelling |
Course Notes / Textbooks: | 3dsmax ile Görselleştirme Emrah Çelik |
References: | Uygulama ders notları. |
Semester Requirements | Number of Activities | Level of Contribution |
Attendance | 10 | % 10 |
Homework Assignments | 1 | % 20 |
Midterms | 1 | % 20 |
Final | 1 | % 50 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 50 | |
PERCENTAGE OF FINAL WORK | % 50 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 14 | 1 | 14 |
Laboratory | 14 | 2 | 28 |
Study Hours Out of Class | 8 | 5 | 40 |
Presentations / Seminar | 1 | 1 | 1 |
Project | 3 | 15 | 45 |
Midterms | 1 | 1 | 1 |
Final | 1 | 1 | 1 |
Total Workload | 130 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Students will have knowledge of fundemantals of mathemetaics and phsics | 3 |
2) | Students will have konowledge of relevant software and hardware requirements in the office environment | 4 |
3) | Having the ability to define and explain the fundemental concepts, principles and essentilas of software and having the ability to develop software. | 4 |
4) | Having the ability to use tools, machines and having the ability to recognize and diagnose problems in the related computer fields. | 4 |
5) | Having the ability to communicate efficiently in verbal and written Turkish, to know at least one foreign language in order to communicate with the colleagues and customers. | 2 |
6) | Having the ability to setup,diagnose and maintanance of databases | 4 |
7) | Having the ability to design graphical animations for desktop applications and internet programming. | 5 |
8) | Having the ability to develop and control internet projects | 3 |
9) | Having the ability to develop group projects, team work, software and hardware projects | 3 |
10) | Having the ability to set up,diagnose operating systems and network systems | 4 |