POV4115 Contemporary Video PracticesBahçeşehir UniversityDegree Programs SOFTWARE ENGINEERINGGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
SOFTWARE ENGINEERING
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
POV4115 Contemporary Video Practices Fall 2 2 3 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Dr. Öğr. Üyesi TOLGA HEPDİNÇLER
Course Lecturer(s): Dr. Öğr. Üyesi TOLGA HEPDİNÇLER
Recommended Optional Program Components: None
Course Objectives: This course aims at providing the students with an in depth review, study and practice in Video-Art production. Students will receive information about the historical evolution and contemporary practices of Video-Art movement.

Learning Outcomes

The students who have succeeded in this course;
1. Analyze Video Art practices, artists and methodologies.
2. Develop and expand an individualized approach to art making,
3. Show dexterity on technical issues of video making.
4. Categorize and compare the current topics on Video Art production
5. Distinguish narrative possiblities of Video-Art fron the other forms of visual narratives.
6. Produce Video-Art works within the concepts and contexts in former and current issues of the form.

Course Content

Early and new methods of video-production will be exemplified and discussed. Effect of digital media on Video-Art forms will be identified. Students will be expected create works on given topics and contexts.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Mainstream Issues in Video Production
2) Effects of Technology and change in video media. Weekly readings will be assigned.
3) Issues of Video-Art I: Body (Femininity) Weekly readings will be assigned.
4) Issues of Video-Art II: Body (Masculinity, Homosexuality) Weekly readings will be assigned.
5) Issues of Video-Art III: Identity (Class. Ethnicity. Race) Assignmet 1
6) Review for midterm exam Weekly readings will be assigned.
7) Issues of Video Art IV: Self (Amateurism, Video Confession) Assignmet 2
8) Video Art on Television Weekly readings will be assigned.
9) Video Art on Digital Age and Interactivity Weekly readings will be assigned.
10) Issues of Video Art: Reconstruction of the past (Found Footages, Appropriation and their ethical issues) Assignment 3
11) Video out of Screen: Video Intallations and Video Sculpture Weekly readings will be assigned.
12) Ideas for Final Projects Weekly readings will be assigned.
13) Preparation for Final Projects Working on the final project.
14) Assessment for final projects Working on the final project.

Sources

Course Notes / Textbooks: 1. Elwes, C. (2005). Video art a guided tour. London New York London New York: I.B. Tauris In Association with University of the Arts In the United States of America and in Canada distributed by Palgrave Macmillan.
2. Fifer, S. & Hall, D. (1990). Illuminating video : an essential guide to video art. New York, N.Y: Aperture in association with the Bay Area Video Coalition.
References: 1. Rees, A. (1999). A history of experimental film and video : from canonical avant-garde to contemporary British practice. London: BFI Publishing.
2. Renov, M. & Suderburg, E. (1996). Resolutions : contemporary video practices. Minneapolis, Minn: University of Minnesota Press.

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Homework Assignments 3 % 45
Midterms 1 % 15
Final 1 % 40
Total % 100
PERCENTAGE OF SEMESTER WORK % 60
PERCENTAGE OF FINAL WORK % 40
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 4 56
Study Hours Out of Class 13 5 65
Presentations / Seminar 1 1 1
Homework Assignments 2 4 8
Midterms 1 1 1
Final 1 1 1
Total Workload 132

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Be able to specify functional and non-functional attributes of software projects, processes and products.
2) Be able to design software architecture, components, interfaces and subcomponents of a system for complex engineering problems.
3) Be able to develop a complex software system with in terms of code development, verification, testing and debugging.
4) Be able to verify software by testing its program behavior through expected results for a complex engineering problem.
5) Be able to maintain a complex software system due to working environment changes, new user demands and software errors that occur during operation.
6) Be able to monitor and control changes in the complex software system, to integrate the software with other systems, and to plan and manage new releases systematically.
7) Be able to identify, evaluate, measure, manage and apply complex software system life cycle processes in software development by working within and interdisciplinary teams.
8) Be able to use various tools and methods to collect software requirements, design, develop, test and maintain software under realistic constraints and conditions in complex engineering problems.
9) Be able to define basic quality metrics, apply software life cycle processes, measure software quality, identify quality model characteristics, apply standards and be able to use them to analyze, design, develop, verify and test complex software system.
10) Be able to gain technical information about other disciplines such as sustainable development that have common boundaries with software engineering such as mathematics, science, computer engineering, industrial engineering, systems engineering, economics, management and be able to create innovative ideas in entrepreneurship activities.
11) Be able to grasp software engineering culture and concept of ethics and have the basic information of applying them in the software engineering and learn and successfully apply necessary technical skills through professional life.
12) Be able to write active reports using foreign languages and Turkish, understand written reports, prepare design and production reports, make effective presentations, give clear and understandable instructions.
13) Be able to have knowledge about the effects of engineering applications on health, environment and security in universal and societal dimensions and the problems of engineering in the era and the legal consequences of engineering solutions.