VCD4133 Information Technology DesignBahçeşehir UniversityDegree Programs MATHEMATICSGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
MATHEMATICS
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
VCD4133 Information Technology Design Spring 3 0 3 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery:
Course Coordinator : Dr. Öğr. Üyesi İLKER BERKMAN
Recommended Optional Program Components: None
Course Objectives: Course aims to establish a perspective on the life cycle of interactive computer-based systems for designers who are going to participate in ICT development projects. User centered design (UCD) methods for achieving quality in use of IT products is inspected for different steps of the development of a computer based interactive system. Students acqiure knowledge on well known methods used for UCD and apply some of the methods on pilot projects to acquire a better understanding of the methodologies and their purpose.

Learning Outcomes

The students who have succeeded in this course;
I. Identify the designers’s role within life cycle of ICT projects
II. Identify the concepts of quality in use, user experience, usability and user centered design.
III. Acquire the methods for active involvement of the users in requirement analysis of IT projects.
IV. Acquire the methods for active involvement of the users in design process of IT projects.
V. Acquire the methods for active involvement of the users in evaluation process of IT projects.
VI. Learn to plan an ICT project through UCD processes

Course Content

Course content is developed to understand user centered design as a process and learn different methods applied in different steps of UCD process. Some of the methods will be investigated by application in small-scale projects.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Software Project Lifecycle Software Engineering Methods User centered design in project lifecycle
2) Performance Testing Effectiveness Assignment(VI): Conduct performance tests and prepare data for evaluation
2) Functionality vs. Usability What is beyond usability
3) Review of UCD methods for planning ICT projects Case study for Persona Method Case study for Analyzing Context Assignment(I) for Competitor Analysis
4) Presentation of Competitor Analysis Assignments
5) Review of UCD methods for Requirement Analysis in ICT projects Assignment(II) for Contextual Inquiry
6) Case study for analyzing contextual inquiry Affinity diagramming Task analysis
7) Exploring design guidelines Assignment(III) for Paper prototyping
8) Evaluation of paper prototypes Wizard of Oz
9) Design patterns Review of UCD methods for implemantation in ICT projects
10) Review of UCD methods Test & Measure methods for user Assignment(IV): Usability questionnaires
11) Performance Testing Efficiency Assignment(V): Preparing a scenario for performance testing
13) Presentation of performance tests Diagnostic evaluation
14) Usabilty vs. User Expeirence How to promote usability in an organisation?

Sources

Course Notes / Textbooks:
References: Rogers, Y., Sharp, H., & Preece, J. (2011). Interaction design: beyond human-computer interaction. Wiley.

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 14 % 20
Homework Assignments 5 % 50
Project 1 % 30
Total % 100
PERCENTAGE OF SEMESTER WORK % 70
PERCENTAGE OF FINAL WORK % 30
Total % 100

ECTS / Workload Table

Activities Number of Activities Workload
Course Hours 14 42
Homework Assignments 14 71
Total Workload 113

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) To have a grasp of basic mathematics, applied mathematics and theories and applications in Mathematics
2) To be able to understand and assess mathematical proofs and construct appropriate proofs of their own and also define and analyze problems and to find solutions based on scientific methods,
3) To be able to apply mathematics in real life with interdisciplinary approach and to discover their potentials,
4) To be able to acquire necessary information and to make modeling in any field that mathematics is used and to improve herself/himself, 4
5) To be able to tell theoretical and technical information easily to both experts in detail and non-experts in basic and comprehensible way,
6) To be familiar with computer programs used in the fields of mathematics and to be able to use at least one of them effectively at the European Computer Driving Licence Advanced Level,
7) To be able to behave in accordance with social, scientific and ethical values in each step of the projects involved and to be able to introduce and apply projects in terms of civic engagement,
8) To be able to evaluate all processes effectively and to have enough awareness about quality management by being conscious and having intellectual background in the universal sense, 4
9) By having a way of abstract thinking, to be able to connect concrete events and to transfer solutions, to be able to design experiments, collect data, and analyze results by scientific methods and to interfere,
10) To be able to continue lifelong learning by renewing the knowledge, the abilities and the competencies which have been developed during the program, and being conscious about lifelong learning,
11) To be able to adapt and transfer the knowledge gained in the areas of mathematics ; such as algebra, analysis, number theory, mathematical logic, geometry and topology to the level of secondary school,
12) To be able to conduct a research either as an individual or as a team member, and to be effective in each related step of the project, to take role in the decision process, to plan and manage the project by using time effectively.