COMPUTER PROGRAMMING (TURKISH) | |||||
Associate | TR-NQF-HE: Level 5 | QF-EHEA: Short Cycle | EQF-LLL: Level 5 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
VCD3135 | Animation Film | Spring Fall |
2 | 2 | 3 | 5 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Non-Departmental Elective |
Course Level: | Associate (Short Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Assist. Prof. ECE ARIHAN |
Recommended Optional Program Components: | None |
Course Objectives: | This course focuses on teaching the students the basic principles of animation film; providing the ability to visualize a concept or a story by transferring to the storyboard based on a created scenario; gaining skills to have a control over scenerio-storyboard-movie process and getting the students to produce an animation short-film. |
The students who have succeeded in this course; 1) Identify the general essentials of an animation film 2) Recognize the scenario and grammar of film 3) Recognize the connections between storyboard and scenario 4) Recognize the unity of scenario and visual elements 5) Use the model-sheet 6) Identify relationship between the background and foreground of a scene 7) Describe the relationship between movement and rhythm 8) Develop the ability to synchronize visual elements with dialogue, sound, and music 9) Apply the knowledge of editing techniques and visual effects to enhance the quality of visual projects. 10) Implement software skills to create an animation film |
Decision making process of an animation film's topic, according to the students ideas. Viewing of animation examples. Research the conceptual idea of the film and collect the visual and concept documentations. Evaluation of the student’s research. Study about scripting a scenario, instruct about film grammar. Critique and advise about scenario sketches. instruct about storyboard. Plan the story visually suitable for the language of cinema. Study about Model-sheet. Planning the backgrounds, foregrounds and scenes in order to animate one to one. Animation studies, animate the plans. Montage the films of plans which are animated. Set the rhythm of film. Sound studies and effects. Montage, combine the visual and audio materials. Teaching Methods: Lecture, Individual Study, Discussion, Project, Implementation, Technology-Enhanced Learning |
Week | Subject | Related Preparation |
1) | Decision making process of an animation film's topic, according to the students ideas. Viewing of animation examples. HW: research the conceptual idea of the film and collect the visual and concept documentations | |
2) | Evaluation of the student’s researchs. Study about scripting a scenerio, instruct about film gramer. HW: making sketches about scenario | |
3) | Critique and advise about scenario sketches. instruct about storyboard. HW: conclude the scenario and making sketches about storyboard | |
4) | Critique the storyboards: Plan the story visually suitable for the language of cinema. HW: conclude the storyboard and making sketches about lay-out and background | |
5) | Study about Model-sheet. HW: conclude the applications on class | |
6) | Planning the backgrounds, foregrounds and scenes in order to animate one to one HW: conclude the applications on class. | |
7) | Animation studies, animate the plans HW: conclude the applications on class, study about photoshop ve premiere | |
8) | Animation studies, animate the plans HW: conclude the applications on class, study about photoshop ve premiere | |
9) | Animation studies, animate the plans HW: conclude the applications on class, study about photoshop ve premiere | |
10) | Animation studies, animate the plans HW: conclude the applications on class, study about photoshop ve premiere | |
11) | Animation studies, animate the plans HW: conclude the applications on class, study about photoshop ve premiere | |
12) | Montage the films of plans which are animated. Set the rhythm of film HW: conclude the applications on class. Preparation of the dialague, sound and music suggestions | |
13) | Critique the montage and rhythm of film. Application of sound and music HW: conclude the applications on class, works about lay-out of credits and titles | |
14) | Montage, join the visual and sound materials HW: conclude the applications on class sound studies and - effecks HW: conclude the applications on class |
Course Notes / Textbooks: | |
References: | 'Understanding Animation’, Paul Wells ‘Understanding Comics’, Scott McCloud ‘Graphic Storytelling’, Will Eisner ‘Visualizing Ideas – From Scribbles to Storyboards’, Gregor Krisztian and Nesrin Schlempp |
Semester Requirements | Number of Activities | Level of Contribution |
Project | 5 | % 60 |
Final | 1 | % 40 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 0 | |
PERCENTAGE OF FINAL WORK | % 100 | |
Total | % 100 |
Activities | Number of Activities | Workload |
Course Hours | 14 | 42 |
Study Hours Out of Class | 13 | 68 |
Project | 2 | 8 |
Final | 1 | 7 |
Total Workload | 125 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Students will have knowledge of fundemantals of mathemetaics and phsics | |
2) | Students will have konowledge of relevant software and hardware requirements in the office environment | |
3) | Having the ability to define and explain the fundemental concepts, principles and essentilas of software and having the ability to develop software. | |
4) | Having the ability to use tools, machines and having the ability to recognize and diagnose problems in the related computer fields. | |
5) | Having the ability to communicate efficiently in verbal and written Turkish, to know at least one foreign language in order to communicate with the colleagues and customers. | |
6) | Having the ability to setup,diagnose and maintanance of databases | |
7) | Having the ability to design graphical animations for desktop applications and internet programming. | |
8) | Having the ability to develop and control internet projects | |
9) | Having the ability to develop group projects, team work, software and hardware projects | |
10) | Having the ability to set up,diagnose operating systems and network systems |