| ARCHITECTURE | |||||
| Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 | ||
| Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
| INT3948 | Photo Realistic Rendering of Interiors | Fall Spring |
2 | 2 | 3 | 4 |
| This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
| Language of instruction: | English |
| Type of course: | Departmental Elective |
| Course Level: | Bachelor’s Degree (First Cycle) |
| Mode of Delivery: | Face to face |
| Course Coordinator : | Assist. Prof. DURNEV ATILGAN YAĞAN |
| Course Lecturer(s): |
Instructor MAHMUT ALTUNTAŞ |
| Recommended Optional Program Components: | Enscape, Lumion, Vray, Photoshop. |
| Course Objectives: | This course is designed for students with intermediate 2D drawing and 3D modeling skills, equipping them with essential digital presentation techniques through rendering. Students will gain proficiency in utilizing V-Ray for photorealistic visualizations, exploring alternative real-time rendering engines, and refining post-production techniques to effectively represent and communicate architectural designs. |
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The students who have succeeded in this course; 1. put theoretical knowledge in the field of Interior Architecture into practice through applied studies, making it applicable to real projects, 2. utilize computer-aided design tools, which are necessary from both an individual and professional standpoint, in light of current technological advancement, 3. develop their skills in creating different design alternatives in a digital environment by preparing a numerical model in light of the theoretical knowledge provided, 4. prepare detailed and aesthetic presentations by utilizing professional rendering tools and post-production techniques at an intermediate and pre-advanced level. 5. make decisions about the spatial atmosphere, including furniture and landscaping, material selection, texture, color, and light, in addition to the physical elements of the space, 6. cultivate an understanding of the originality and accuracy of digitally produced content, along with the principles of sharing, storage, and the protection of intellectual property and copyright, as a conscious and responsible designer. |
| The course covers intermediate and advanced photorealistic visualization and photo editing techniques using various rendering engines and post-production tools. Over the span of 14 weeks, with 4-hour weekly lessons, it provides instructor support to ensure a hands-on learning experience. This structure supports a "learning-by-doing" approach, allowing students to actively apply techniques and receive immediate guidance and feedback during studio sessions. The INT3948 course incorporates various teaching methods and techniques, including Case Analysis, Individual Study, Lectures, Problem Solving, and Technology-Assisted Learning. |
| Week | Subject | Related Preparation |
| 1) | Introducing rendering engines: Course introduction and Syllabus review. Examining different render softwares. | |
| 2) | Enscape rendering: Interior render | tutorial links |
| 3) | Enscape rendering: Exterior visualization and animation | tutorial links |
| 4) | Lumion rendering: Interior visualization | tutorial links |
| 5) | Lumion rendering: Exterior visualization and animation | tutorial links |
| 6) | V-Ray rendering: Vray's main features. Frame buffer, toolbar and shortcut. Vray materials. | tutorial links |
| 7) | V-Ray rendering: Vray GPU | tutorial links |
| 8) | Midterm Week | tutorial links |
| 9) | V-Ray rendering: Image sampling methods, antialiasing. Adaptive, QMC methods and differences. | tutorial links |
| 10) | V-Ray rendering: Light Types and cameras | tutorial links |
| 11) | V-Ray rendering: Materials | tutorial links |
| 12) | V-Ray rendering: Interior visualization | tutorial links |
| 13) | V-Ray rendering: Exterior rendering | tutorial links |
| 14) | V-Ray rendering : Studio/product visualization | tutorial links |
| 15) | Final Exam | tutorial links |
| Course Notes / Textbooks: | Some supplementary books on 3Ds Max can also be helpful and are accessible at the university library. Students might also check the e-library, an electronic database subscribed by Bahçeşehir University for on-line books in full content and softwares' youtube channel for free video tutorials. 3D Studio Max arayüzüyle V-Ray 3.0 / K. Gökhan Gürbüz,2016 Autodesk YouTube Channel |
| References: | 3Ds Max ile ilgili bazı yardımcı kitaplar da faydalı olabilir ve üniversite kütüphanesinde erişilebilir durumdadır. Öğrenciler ayrıca, Bahçeşehir Üniversitesi tarafından abonelik sağlanan e-kütüphane veritabanını kullanarak tam içerikli çevrimiçi kitaplara ulaşabilir ve ilgili yazılımların YouTube kanallarında yer alan ücretsiz video eğitimlerini inceleyebilirler. 3D Studio Max arayüzüyle V-Ray 3.0 / K. Gökhan Gürbüz, 2016 Autodesk YouTube Kanalı |
| Semester Requirements | Number of Activities | Level of Contribution |
| Attendance | 14 | % 5 |
| Application | 13 | % 15 |
| Homework Assignments | 6 | % 10 |
| Midterms | 1 | % 30 |
| Final | 1 | % 40 |
| Total | % 100 | |
| PERCENTAGE OF SEMESTER WORK | % 60 | |
| PERCENTAGE OF FINAL WORK | % 40 | |
| Total | % 100 | |
| Activities | Number of Activities | Duration (Hours) | Workload |
| Course Hours | 13 | 4 | 52 |
| Study Hours Out of Class | 14 | 1 | 14 |
| Homework Assignments | 6 | 4 | 24 |
| Midterms | 1 | 4 | 4 |
| Final | 1 | 4 | 4 |
| Total Workload | 98 | ||
| No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
| Program Outcomes | Level of Contribution | |
| 1) | Using the theoretical/conceptual and practical knowledge acquired for architectural design, design activities and research. | |
| 2) | Identifying, defining and effectively discussing aesthetic, functional and structural requirements for solving design problems using critical thinking methods. | |
| 3) | Being aware of the diversity of social patterns and user needs, values and behavioral norms, which are important inputs in the formation of the built environment, at local, regional, national and international scales. | |
| 4) | Gaining knowledge and skills about architectural design methods that are focused on people and society, sensitive to natural and built environment in the field of architecture. | |
| 5) | Gaining skills to understand the relationship between architecture and other disciplines, to be able to cooperate, to develop comprehensive projects; to take responsibility in independent studies and group work. | |
| 6) | Giving importance to the protection of natural and cultural values in the design of the built environment by being aware of the responsibilities in terms of human rights and social interests. | |
| 7) | Giving importance to sustainability in the solution of design problems and the use of natural and artificial resources by considering the social, cultural and environmental issues of architecture. | |
| 8) | Being able to convey and communicate all kinds of conceptual and practical thoughts related to the field of architecture by using written, verbal and visual media and information technologies. | |
| 9) | Gaining the ability to understand and use technical information about building technology such as structural systems, building materials, building service systems, construction systems, life safety. | |
| 10) | Being aware of legal and ethical responsibilities in design and application processes. |