MAT4055 Game TheoryBahçeşehir UniversityDegree Programs MATHEMATICSGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
MATHEMATICS
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
MAT4055 Game Theory Spring 3 0 3 6
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator :
Recommended Optional Program Components: None
Course Objectives: The aim of the course is to give students detailed information about games theory. In the first section,basic definitions and notions.After a game is deal with a optimization problem.It is given basic theorems,selection a strategy,rectangular games and solution techniques.

Learning Outcomes

The students who have succeeded in this course;
to receive a deterministic game as a mathematical model.
resolve a game problem as optimization problem.

Course Content

Basic notions of games theory, selection of strategies, rectangular games and solution methods, Simplex technique, n-person games and coalitions. Feasibility theory.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Notion the game,player, strategy
2) Criteries of adjudge in game theory
3) Classification of games
4) Two man zero sum games
5) Definition of games in mathematic.
6) Matrix games
7) General mathematical model of game.
8) Mathematical expection of player .
9) Basic theorems of games theory
10) Geometrical solution of game.
11) Linear programming model of a game
12) Symmetric games
13) Coalition games
14) Solution of Coalition games

Sources

Course Notes / Textbooks: Thomas S. Ferguson,Games Theory,Mathematics Department, UCLA,2008,electronik ders notu. http://www.math.ucla.edu/~tom/Game_Theory/Contents.html
References: .

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Quizzes 2 % 5
Homework Assignments 2 % 5
Midterms 2 % 50
Final 1 % 40
Total % 100
PERCENTAGE OF SEMESTER WORK % 60
PERCENTAGE OF FINAL WORK % 40
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Homework Assignments 2 10 20
Quizzes 2 10 20
Midterms 2 10 20
Final 1 23 23
Total Workload 125

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) To have a grasp of basic mathematics, applied mathematics and theories and applications in Mathematics 5
2) To be able to understand and assess mathematical proofs and construct appropriate proofs of their own and also define and analyze problems and to find solutions based on scientific methods, 5
3) To be able to apply mathematics in real life with interdisciplinary approach and to discover their potentials, 4
4) To be able to acquire necessary information and to make modeling in any field that mathematics is used and to improve herself/himself, 4
5) To be able to tell theoretical and technical information easily to both experts in detail and non-experts in basic and comprehensible way, 4
6) To be familiar with computer programs used in the fields of mathematics and to be able to use at least one of them effectively at the European Computer Driving Licence Advanced Level, 4
7) To be able to behave in accordance with social, scientific and ethical values in each step of the projects involved and to be able to introduce and apply projects in terms of civic engagement,
8) To be able to evaluate all processes effectively and to have enough awareness about quality management by being conscious and having intellectual background in the universal sense,
9) By having a way of abstract thinking, to be able to connect concrete events and to transfer solutions, to be able to design experiments, collect data, and analyze results by scientific methods and to interfere, 3
10) To be able to continue lifelong learning by renewing the knowledge, the abilities and the competencies which have been developed during the program, and being conscious about lifelong learning, 3
11) To be able to adapt and transfer the knowledge gained in the areas of mathematics ; such as algebra, analysis, number theory, mathematical logic, geometry and topology to the level of secondary school, 4
12) To be able to conduct a research either as an individual or as a team member, and to be effective in each related step of the project, to take role in the decision process, to plan and manage the project by using time effectively. 4