MAT3053 Web Technologies for Mathematical SciencesBahçeşehir UniversityDegree Programs MATHEMATICSGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
MATHEMATICS
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
MAT3053 Web Technologies for Mathematical Sciences Spring 3 0 3 6
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Prof. Dr. TUFAN ADIGÜZEL
Course Lecturer(s): Prof. Dr. TUFAN ADIGÜZEL
Recommended Optional Program Components: None
Course Objectives: This course is designed to provide students the knowledge and skills to build creative, interactive, instructional, and well-designed Web sites. The attempt will be to balance technical skills with artistic skills to create web pages that are conceptually interesting, easily navigable, visually pleasing, and functional.



Learning Outcomes

The students who have succeeded in this course;
The students who succeeded in this course;
1. critique a web site in terms of the principles of graphical design,
2. design and maintain a web site by applying the principles of Web and interface design such as usability and accessibility,
3. improve a web site with style sheets, links, tables, multimedia and graphics,
4. demonstrate a knowledge by designing complex web pages using HTML, CSS and JavaScript,
5. explore the effects of browser and computing platform on design choices, and
6. perform typical Web design duties using Dreamweaver.

Course Content

Topics include HTML(5), CSS(3), and JavaScript (syntax, variables, functions and objects). Students will also learn common web tools like Dreamweaver and the use of Photoshop to create or edit images for use in a web site, and an introduction to making movies in Flash. Focus is also placed on usability, accessibility and web standards.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction to Web design
Introduction to graphical design elements
2) Graphic design principles
3) Graphical design elements
4) Web design overview (Usability, Accessibility, Understandability, Navigation, Consistency, Compatibility and etc.)
5) Web design overview (Usability, Accessibility, Understandability, Navigation, Consistency, Compatibility and etc.)
6) Webpage design (Introduction to browsers, rendering engines, tables and layers)
7) Webpage design (Introduction to style rules)
8) Webpage design (Intro to Javascript)
9) Webpage design (HTML5 and CSS3)
10) Review
11) Color Theory, Intro to Photoshop
Photoshop Tools, file types
Color correction
12) Flash Fundamentals
Using Flash library, symbols, making movies
13) Working with scenes
14) Review of the Semester

Sources

Course Notes / Textbooks: o Pfaffenberger, B. (2004). HTML, XHTML, and CSS bible. E-book: http://libris.bahcesehir.edu.tr/
o Horton, S. (2000). Web teaching guide, London: Yale Unv. Press. [See also http://www.webteachingguide.com/]
o Lane, J. (2008). Foundation Website Creation with CSS, XHTML, and JavaScript. E-book: http://libris.bahcesehir.edu.tr/
o Lynch, P.L., & Horton, S. (2002). Web Style Guide: Basic Design Principles for Creating Web Sites, http://www.webstyleguide.com/index.html?/contents.html
References:

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 14 % 10
Homework Assignments 2 % 20
Midterms 1 % 30
Final 1 % 40
Total % 100
PERCENTAGE OF SEMESTER WORK % 60
PERCENTAGE OF FINAL WORK % 40
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Homework Assignments 2 10 20
Midterms 1 25 25
Final 1 38 38
Total Workload 125

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) To have a grasp of basic mathematics, applied mathematics and theories and applications in Mathematics 4
2) To be able to understand and assess mathematical proofs and construct appropriate proofs of their own and also define and analyze problems and to find solutions based on scientific methods, 2
3) To be able to apply mathematics in real life with interdisciplinary approach and to discover their potentials, 3
4) To be able to acquire necessary information and to make modeling in any field that mathematics is used and to improve herself/himself, 3
5) To be able to tell theoretical and technical information easily to both experts in detail and non-experts in basic and comprehensible way, 3
6) To be familiar with computer programs used in the fields of mathematics and to be able to use at least one of them effectively at the European Computer Driving Licence Advanced Level, 5
7) To be able to behave in accordance with social, scientific and ethical values in each step of the projects involved and to be able to introduce and apply projects in terms of civic engagement, 3
8) To be able to evaluate all processes effectively and to have enough awareness about quality management by being conscious and having intellectual background in the universal sense,
9) By having a way of abstract thinking, to be able to connect concrete events and to transfer solutions, to be able to design experiments, collect data, and analyze results by scientific methods and to interfere,
10) To be able to continue lifelong learning by renewing the knowledge, the abilities and the competencies which have been developed during the program, and being conscious about lifelong learning, 2
11) To be able to adapt and transfer the knowledge gained in the areas of mathematics ; such as algebra, analysis, number theory, mathematical logic, geometry and topology to the level of secondary school, 3
12) To be able to conduct a research either as an individual or as a team member, and to be effective in each related step of the project, to take role in the decision process, to plan and manage the project by using time effectively. 2