MATHEMATICS | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
CET4051 | Special Topics in Instructional Technologies I | Spring | 3 | 0 | 3 | 6 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Dr. Öğr. Üyesi YAVUZ SAMUR |
Course Lecturer(s): |
Instructor BARIŞ ERDOĞAN Dr. Öğr. Üyesi ORHAN GÖKÇÖL |
Recommended Optional Program Components: | None |
Course Objectives: | In this course you will engage in the entire process of developing instructional video programs, from concept to finished project. |
The students who have succeeded in this course; 1. develop a comprehensive understanding of the video production process aligned with instructional principles. 2. develop a comprehensive understanding of the mechanics associated with the operation of a video camera. 3. become fluent in using high-end postproduction tools such as Adobe Premiere Pro. 4. successfully deal with the needs of a real-world client in conducting a client video project. |
Tasks in the process include message definition, treatment development, scriptwriting, storyboarding, production, post-production editing, evaluation, the operation of digital video cameras, production personnel, medium requirements, lighting, and sound. |
Week | Subject | Related Preparation |
1) | Course Overview • Review of Syllabus • Introduction to Premiere • Introduction to digital video cameras Studio Overview | |
2) | Production Process/Conceptualization of Storyline • The Production Process • The Production Team: Who Does What When? • Image Formation and Digital Video Instructional videos Premiere demonstration Studio Equipment | |
3) | One minute video pre-planning Storyboard • Storyboard formats and examples • Storyboarding & Scriptwriting Activity Premiere demonstration • Workspace and Sequencing Light (Theoretical) | |
4) | Premiere demonstration • Shooting and Capturing • Looking Through the Viewfinder Light setup activity | |
5) | Premiere demonstration • Framing and Composition • Using Editing tools Sound Technics | |
6) | Graphics and Effects Premiere demonstration • Editing Audio Sound Production | |
7) | Review | |
8) | Linear and Nonlinear Editing • Linear/Nonlinear Editing • Off-line/on-line editing Premiere demonstration • Adding effects Operating the camera - I • Arranging environment & Shooting • Tips for effective shooting |
|
9) | Operating the camera - II • Arranging environment & Shooting • Tips for effective shooting | |
10) | Editing Principles • Major Client Project Preplanning • Idea generation • Storyboarding Premiere demonstration • Adding effects Post-production through the stage direction | |
11) | Video Recording/Major Client Video Storyboarding Individual Work | |
12) | Conversion/Exporting • Storing videos • Conversion/CD/DVD/Tapes • Interactive Video/Camtasia demo Premiere demonstration • Exporting and Delivery issues | |
13) | Main Client Video Editing | |
14) | Final Projects Presentations |
Course Notes / Textbooks: | o Zettl, H. (2009). Video Basics 6. Available at the University Library and Google Books. o Adobe (2010). Adobe Premiere Pro CS4 Classroom in a Book. Available at the University Library and Google Books. |
References: | None |
Semester Requirements | Number of Activities | Level of Contribution |
Attendance | 10 | % 10 |
Application | 5 | % 5 |
Homework Assignments | 2 | % 20 |
Project | 2 | % 65 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 35 | |
PERCENTAGE OF FINAL WORK | % 65 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 14 | 2 | 28 |
Application | 14 | 1 | 14 |
Project | 2 | 40 | 80 |
Homework Assignments | 2 | 12 | 24 |
Total Workload | 146 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | To have a grasp of basic mathematics, applied mathematics and theories and applications in Mathematics | |
2) | To be able to understand and assess mathematical proofs and construct appropriate proofs of their own and also define and analyze problems and to find solutions based on scientific methods, | |
3) | To be able to apply mathematics in real life with interdisciplinary approach and to discover their potentials, | |
4) | To be able to acquire necessary information and to make modeling in any field that mathematics is used and to improve herself/himself, | 4 |
5) | To be able to tell theoretical and technical information easily to both experts in detail and non-experts in basic and comprehensible way, | |
6) | To be familiar with computer programs used in the fields of mathematics and to be able to use at least one of them effectively at the European Computer Driving Licence Advanced Level, | |
7) | To be able to behave in accordance with social, scientific and ethical values in each step of the projects involved and to be able to introduce and apply projects in terms of civic engagement, | |
8) | To be able to evaluate all processes effectively and to have enough awareness about quality management by being conscious and having intellectual background in the universal sense, | 4 |
9) | By having a way of abstract thinking, to be able to connect concrete events and to transfer solutions, to be able to design experiments, collect data, and analyze results by scientific methods and to interfere, | |
10) | To be able to continue lifelong learning by renewing the knowledge, the abilities and the competencies which have been developed during the program, and being conscious about lifelong learning, | |
11) | To be able to adapt and transfer the knowledge gained in the areas of mathematics ; such as algebra, analysis, number theory, mathematical logic, geometry and topology to the level of secondary school, | |
12) | To be able to conduct a research either as an individual or as a team member, and to be effective in each related step of the project, to take role in the decision process, to plan and manage the project by using time effectively. |