ACL2008 MythologyBahçeşehir UniversityDegree Programs SOFTWARE ENGINEERINGGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
SOFTWARE ENGINEERING
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
ACL2008 Mythology Fall 3 0 3 6
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Dr. Öğr. Üyesi ELİF BAŞ
Course Lecturer(s): Dr. Öğr. Üyesi ELİF BAŞ
Recommended Optional Program Components: None
Course Objectives: Classical Mythology is a survey of ancient Greek and Roman stories about heroes, gods and the universe and illustrates the influence of these myths on the art, literature and culture of the modern world.

Learning Outcomes

The students who have succeeded in this course;

1- interpret myths and some of the ways they function in societies and cultures;
2- interpret mythic metaphors symbols, and analogies;
3- compare and contrast significant characters, events, symbols, and actions in one story with similar events in another story;
4- describe and discuss the cultures that produced the myths.

Course Content

This course will introduce students to mythologies that have had the greatest impact on the
Western tradition.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction to Mythology Documentary – Ancient Greece
2) The Gods: The twelve Olympians
3) The Two Great Gods of Earth Demeter and Dionysus Creation myths Reading
4) Earliest Heroes Flower Myths Eight brief tales of lovers Reading
5) Quest of the Golden Fleece Screening: Jason and the Argonauts Reading
6) Four Great Adventures The Great Heroes before the Trojan War Reading
7) Screening: Hercules
8) Review.
9) Iliad
10) Iliad continued... Reading.
11) İliad continued...
12) The Adventures of Odysseus
13) Screening: The Odyssey
14) The Great Families of Mythology: Oedipus, Atreus.
15) Final.
16) Final.

Sources

Course Notes / Textbooks: Edith Hamilton - Mythology
References:

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 16 % 10
Quizzes 3 % 15
Presentation 1 % 10
Midterms 1 % 30
Final 1 % 35
Total % 100
PERCENTAGE OF SEMESTER WORK % 65
PERCENTAGE OF FINAL WORK % 35
Total % 100

ECTS / Workload Table

Activities Number of Activities Workload
Course Hours 16 48
Study Hours Out of Class 5 20
Presentations / Seminar 1 15
Quizzes 3 18
Midterms 1 20
Final 1 25
Total Workload 146

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Be able to specify functional and non-functional attributes of software projects, processes and products.
2) Be able to design software architecture, components, interfaces and subcomponents of a system for complex engineering problems.
3) Be able to develop a complex software system with in terms of code development, verification, testing and debugging.
4) Be able to verify software by testing its program behavior through expected results for a complex engineering problem.
5) Be able to maintain a complex software system due to working environment changes, new user demands and software errors that occur during operation.
6) Be able to monitor and control changes in the complex software system, to integrate the software with other systems, and to plan and manage new releases systematically.
7) Be able to identify, evaluate, measure, manage and apply complex software system life cycle processes in software development by working within and interdisciplinary teams.
8) Be able to use various tools and methods to collect software requirements, design, develop, test and maintain software under realistic constraints and conditions in complex engineering problems.
9) Be able to define basic quality metrics, apply software life cycle processes, measure software quality, identify quality model characteristics, apply standards and be able to use them to analyze, design, develop, verify and test complex software system.
10) Be able to gain technical information about other disciplines such as sustainable development that have common boundaries with software engineering such as mathematics, science, computer engineering, industrial engineering, systems engineering, economics, management and be able to create innovative ideas in entrepreneurship activities.
11) Be able to grasp software engineering culture and concept of ethics and have the basic information of applying them in the software engineering and learn and successfully apply necessary technical skills through professional life.
12) Be able to write active reports using foreign languages and Turkish, understand written reports, prepare design and production reports, make effective presentations, give clear and understandable instructions.
13) Be able to have knowledge about the effects of engineering applications on health, environment and security in universal and societal dimensions and the problems of engineering in the era and the legal consequences of engineering solutions.