DES3921 History of Design and Technology IBahçeşehir UniversityDegree Programs COMPUTER PROGRAMMING (TURKISH)General Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
COMPUTER PROGRAMMING (TURKISH)
Associate TR-NQF-HE: Level 5 QF-EHEA: Short Cycle EQF-LLL: Level 5

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
DES3921 History of Design and Technology I Spring
Fall
2 0 2 4
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Associate (Short Cycle)
Mode of Delivery: Face to face
Course Coordinator : Assoc. Prof. MEHMET ASATEKİN
Course Lecturer(s): Assoc. Prof. MEHMET ASATEKİN
Recommended Optional Program Components: None
Course Objectives: The course aims to provide the student with information that will make him/her equipped on the development of basic technologies and visual arts on chronological basis.

Learning Outcomes

The students who have succeeded in this course;
- define the development processes of basic technologies,
- define the development processes of visual arts,
- dicuss the outcomes of artistic movements and works,
- discuss the interrelationships between technology-production-crafts-arts,
- analyze the effects of industrial revolution on arts and crafts.

Course Content

This first part of the two-semester course dicusses, as the forerunning references of industrial design, the development of basic technologies from prehistoric times to the industrial revolution. It also shows the process of evolution in visual arts during the same period. It gives information on how these two development/evolution processes interacted with the industrial revolution and prepared the grounds for a new discipline as industrial design.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Continuity between technology-art-design. Basic definitions of technology and arts.
2) Primitive technologies.
3) From primitive technologies to medieval times.
4) Medieval technologies.
5) Beginnings of visual arts. Primitive, Egyptian, Greek, Roman arts.
6) Medieval arts.
7) Gothic arts.
8) Visual elaboration on medieval living and arts.
9) Renaissance arts.
10) Renaisance arts.
11) Visual elaboration on renaissance living and painting.
12) Industrial Revolution and new technologies.
13) Industrial revolution and new technologies.
14) Symbolizm in painting and the emergence of the artist as an individual.

Sources

Course Notes / Textbooks: non
References: non

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 12 % 5
Homework Assignments 1 % 15
Midterms 2 % 40
Final 1 % 40
Total % 100
PERCENTAGE OF SEMESTER WORK % 60
PERCENTAGE OF FINAL WORK % 40
Total % 100

ECTS / Workload Table

Activities Number of Activities Workload
Course Hours 14 28
Study Hours Out of Class 14 56
Midterms 1 2
Paper Submission 1 4
Final 1 2
Total Workload 92

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Students will have knowledge of fundemantals of mathemetaics and phsics
2) Students will have konowledge of relevant software and hardware requirements in the office environment
3) Having the ability to define and explain the fundemental concepts, principles and essentilas of software and having the ability to develop software.
4) Having the ability to use tools, machines and having the ability to recognize and diagnose problems in the related computer fields.
5) Having the ability to communicate efficiently in verbal and written Turkish, to know at least one foreign language in order to communicate with the colleagues and customers.
6) Having the ability to setup,diagnose and maintanance of databases
7) Having the ability to design graphical animations for desktop applications and internet programming.
8) Having the ability to develop and control internet projects
9) Having the ability to develop group projects, team work, software and hardware projects
10) Having the ability to set up,diagnose operating systems and network systems