DES3921 History of Design and Technology IBahçeşehir UniversityDegree Programs MATHEMATICSGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
MATHEMATICS
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
DES3921 History of Design and Technology I Fall 2 0 2 4
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Assoc. Prof. MEHMET ASATEKİN
Course Lecturer(s): Assoc. Prof. MEHMET ASATEKİN
Recommended Optional Program Components: None
Course Objectives: The course aims to provide the student with information that will make him/her equipped on the development of basic technologies and visual arts on chronological basis.

Learning Outcomes

The students who have succeeded in this course;
- define the development processes of basic technologies,
- define the development processes of visual arts,
- dicuss the outcomes of artistic movements and works,
- discuss the interrelationships between technology-production-crafts-arts,
- analyze the effects of industrial revolution on arts and crafts.

Course Content

This first part of the two-semester course dicusses, as the forerunning references of industrial design, the development of basic technologies from prehistoric times to the industrial revolution. It also shows the process of evolution in visual arts during the same period. It gives information on how these two development/evolution processes interacted with the industrial revolution and prepared the grounds for a new discipline as industrial design.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Continuity between technology-art-design. Basic definitions of technology and arts.
2) Primitive technologies.
3) From primitive technologies to medieval times.
4) Medieval technologies.
5) Beginnings of visual arts. Primitive, Egyptian, Greek, Roman arts.
6) Medieval arts.
7) Gothic arts.
8) Visual elaboration on medieval living and arts.
9) Renaissance arts.
10) Renaisance arts.
11) Visual elaboration on renaissance living and painting.
12) Industrial Revolution and new technologies.
13) Industrial revolution and new technologies.
14) Symbolizm in painting and the emergence of the artist as an individual.

Sources

Course Notes / Textbooks: non
References: non

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 12 % 5
Homework Assignments 1 % 15
Midterms 2 % 40
Final 1 % 40
Total % 100
PERCENTAGE OF SEMESTER WORK % 60
PERCENTAGE OF FINAL WORK % 40
Total % 100

ECTS / Workload Table

Activities Number of Activities Workload
Course Hours 14 28
Study Hours Out of Class 14 56
Midterms 1 2
Paper Submission 1 4
Final 1 2
Total Workload 92

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) To have a grasp of basic mathematics, applied mathematics and theories and applications in Mathematics
2) To be able to understand and assess mathematical proofs and construct appropriate proofs of their own and also define and analyze problems and to find solutions based on scientific methods,
3) To be able to apply mathematics in real life with interdisciplinary approach and to discover their potentials,
4) To be able to acquire necessary information and to make modeling in any field that mathematics is used and to improve herself/himself, 4
5) To be able to tell theoretical and technical information easily to both experts in detail and non-experts in basic and comprehensible way,
6) To be familiar with computer programs used in the fields of mathematics and to be able to use at least one of them effectively at the European Computer Driving Licence Advanced Level,
7) To be able to behave in accordance with social, scientific and ethical values in each step of the projects involved and to be able to introduce and apply projects in terms of civic engagement,
8) To be able to evaluate all processes effectively and to have enough awareness about quality management by being conscious and having intellectual background in the universal sense, 4
9) By having a way of abstract thinking, to be able to connect concrete events and to transfer solutions, to be able to design experiments, collect data, and analyze results by scientific methods and to interfere,
10) To be able to continue lifelong learning by renewing the knowledge, the abilities and the competencies which have been developed during the program, and being conscious about lifelong learning,
11) To be able to adapt and transfer the knowledge gained in the areas of mathematics ; such as algebra, analysis, number theory, mathematical logic, geometry and topology to the level of secondary school,
12) To be able to conduct a research either as an individual or as a team member, and to be effective in each related step of the project, to take role in the decision process, to plan and manage the project by using time effectively.