ARC3907 Architecture and CinemaBahçeşehir UniversityDegree Programs SOFTWARE ENGINEERINGGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
SOFTWARE ENGINEERING
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
ARC3907 Architecture and Cinema Spring 2 0 2 4
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Prof. Dr. AYŞE İREM KIRIŞ
Course Lecturer(s): Prof. Dr. AYŞE İREM KIRIŞ
Recommended Optional Program Components: Watching the films to be studied, before coming to class Çalışma konusu filmlerin ders öncesi izlenmesi
Course Objectives: The objective of this course is to improve students’ understanding of the architectural and urban space through shared elements –spaces, settings, visual language- between architecture and cinema within the context of real/artificial environments, cultures and the arts, and open key issues to discussion and interpretation.

- Understanding of the diverse needs, values, behavioral norms, and social and spatial patterns that characterize different cultures and individuals and the implication of this diversity on Visual Arts: Cinema and Architecture
- Develop understanding and discussion abilities on Films and Architecture
- Understanding the role of multidisciplinary influence on architecture
- Perceive the built environment as representation / expression of socio-cultural, aesthetic and art-related issues
- Recognize the forms and technologies used in architecture related with specific genres in Cinema
- Ability to raise clear and precise questions, use abstract ideas to interpret information, consider diverse points of view, reach well-reasoned conclusions, and test alternative outcomes against relevant criteria and standards
- Studying specified films on issues of Modernity / Postmodernity, Visual / Architectural Language and Effects, Globalization, Urban Environment and Cities, Dystopia, Science-Fiction, Suspense etc., having discussions about expressions of architectural space used and produced in Cinema, through examining examples

Learning Outcomes

The students who have succeeded in this course;
1. Develop understanding and discussion abilities on Films and relevant Architecture
2. Discuss forms and technologies used in the architecture related with specific genres in cinema
3. Perceive and use Cinema as a medium for research on Architecture


Course Content

Within the scope of the course, spatial and architectural readings and discussions about the selected films are held. Among the themes are Space-time / memory, critical approach to modernity, metropolitan/ suburban life, spaces and elements related with utopia and dystopia...

Teaching Methods and Techniques Used in the Course are: Lecture, Individual Study, Experiment, Drama, Educational Game, Observation, Group Work, Reading, Collaborative Learning, Case Study, Discussion, Project

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Early Film and Its Use of Architecture as Significant Set The Cabinet of Dr. Caligari (1920, Robert Wiene Metropolis (1927, Fritz Lang
2) Space and Time Battleship Potemkin (1925), Sergei Eisenstein Dogville (2003, Lars von Trier
3) Social Criticism and Modernity Modern Zamanlar (1936), Charlie Chaplin Playtime (1967) Jacques Tati
4) Criticism of Suburban Life The Truman Show (1999) Peter Weir La Haine (1995) Mathieu Kossovitz
5) Criticism of Capitalist Space Fight Club (1999), David Fincher Empty House (2004), Kim Ki Duk
6) Vision of Architecture of Future- Utopia/Dystopia Alphaville (1965) Jean-Luc Godard Blade Runner (multiple versions) [1982] Ridley Scott
7) Vision of Architecture of the Future -Utopia/Dystopia Minority Report (2002) Steven Spielberg Matrix (1999) Larry ve Andy Wachowski
8) Midterm
9) The Architecture of Space
10) The Architect in Film The Fountainhead (1949), King Vidor My Architect (2003), Nathaniel Kahn
11) City and Cinema Pier Paolo Pasolini Mamma Roma (1962) medea (1969) Amarcord (1973), Federico Fellini Tiffany’de Kahvaltı, 1961, Blake Edwards
12) City and Cinema (limited city) Berlin Üzerinde Gökyüzü (1987), Wim Wenders (post-modern city Falling Down (1992), Joel Shumacher Night on Earth (1992) Jim Jarmush
13) Istanbul in Cinema Ağır Roman (1996), Mustafa Altıoklar Uzak (2002), Nuri Bilge Ceylan
14) Presentations

Sources

Course Notes / Textbooks: Students' notes

Öğrenci notları
References: Architecture and Film, M.Lamster (Ed.), Princeton Arch. P., 2000

Designing Dreams: Modern Architecture in the Movies, D.Albrecht, Hennesay + Ingalls, 2000

Cinema & Architecture: Melies, Mallet-Stevens, Multimedia, F. Penz (Ed.), British Film Institute, 1997

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 14 % 10
Homework Assignments 1 % 15
Presentation 1 % 15
Midterms 1 % 20
Final 1 % 40
Total % 100
PERCENTAGE OF SEMESTER WORK % 60
PERCENTAGE OF FINAL WORK % 40
Total % 100

ECTS / Workload Table

Activities Number of Activities Workload
Course Hours 13 26
Study Hours Out of Class 14 56
Presentations / Seminar 1 3
Homework Assignments 1 3
Midterms 1 2
Total Workload 90

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Be able to specify functional and non-functional attributes of software projects, processes and products.
2) Be able to design software architecture, components, interfaces and subcomponents of a system for complex engineering problems.
3) Be able to develop a complex software system with in terms of code development, verification, testing and debugging.
4) Be able to verify software by testing its program behavior through expected results for a complex engineering problem.
5) Be able to maintain a complex software system due to working environment changes, new user demands and software errors that occur during operation.
6) Be able to monitor and control changes in the complex software system, to integrate the software with other systems, and to plan and manage new releases systematically.
7) Be able to identify, evaluate, measure, manage and apply complex software system life cycle processes in software development by working within and interdisciplinary teams.
8) Be able to use various tools and methods to collect software requirements, design, develop, test and maintain software under realistic constraints and conditions in complex engineering problems.
9) Be able to define basic quality metrics, apply software life cycle processes, measure software quality, identify quality model characteristics, apply standards and be able to use them to analyze, design, develop, verify and test complex software system.
10) Be able to gain technical information about other disciplines such as sustainable development that have common boundaries with software engineering such as mathematics, science, computer engineering, industrial engineering, systems engineering, economics, management and be able to create innovative ideas in entrepreneurship activities. 4
11) Be able to grasp software engineering culture and concept of ethics and have the basic information of applying them in the software engineering and learn and successfully apply necessary technical skills through professional life. 3
12) Be able to write active reports using foreign languages and Turkish, understand written reports, prepare design and production reports, make effective presentations, give clear and understandable instructions.
13) Be able to have knowledge about the effects of engineering applications on health, environment and security in universal and societal dimensions and the problems of engineering in the era and the legal consequences of engineering solutions. 3