ARC2946 Computational DesignBahçeşehir UniversityDegree Programs ARCHITECTUREGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
ARCHITECTURE
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
ARC2946 Computational Design Fall
Spring
1 2 2 4
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Dr. Öğr. Üyesi BELİNDA TORUS
Recommended Optional Program Components: None
Course Objectives: This is an introductory digital media course that will emphasize the integrated use of computer software through various exercises of mapping, documenting, drawing, representing and modeling in order to develop a design idea. The programs used throughout the semester will be Photoshop, Illustrator and Rhino, which will potentially lead to a physical laser cut model.

Learning Outcomes

The students who have succeeded in this course;
- Ability to use appropriate representational media, such as traditional graphic and digital technology skills, to convey essential formal elements at each stage of the programming and design process.

Course Content

This course will comprise of in-class computer sessions, discussions and illustrated lectures. Every student should have a personal computer that he or she will bring to class. All 3 software’s should be downloaded and ready to be used, (Photoshop, Illustrator, Rhino)

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction to the course
2) Photoshop Session
3) Photoshop Session
4) Illustrator Session
5) Illustrator Session
6) Illustrator Session
7) Midterm Exam Submission
8) Rhino Modeling Session
9) Rhino Modeling Session
10) Rhino Modeling Session
11) Term Assignment
12) Physical Model Studies
13) Physical Model Studies
14) Final Exam Presentation

Sources

Course Notes / Textbooks: - The "www.sayisalmimar.com" web site for course announcement and some course materails and links

- The "students.autodesk.com" web site for downloading and obtaining software and related tutorials
References: - Markus Kulho, Architectural Rendering with 3ds Max and V-Ray: Photorealistic Visualization, Focal Press, 2010.

- 3D Modeling & Surfacing, Bill Fleming, Morgan Kaufman, 1999

-Digital Design Media, William J. Mitchell, Malcolm McCullough, Van Nostrand Reinhold, 1991.

-Digital 3D Design, Simon Danaher, Watson-Guphill Publications, 2004.

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 10 % 5
Laboratory 3 % 15
Homework Assignments 3 % 15
Midterms 1 % 25
Final 1 % 40
Total % 100
PERCENTAGE OF SEMESTER WORK % 60
PERCENTAGE OF FINAL WORK % 40
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 13 2 26
Application 3 1 3
Homework Assignments 3 9 27
Midterms 1 12 12
Final 1 20 20
Total Workload 88

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Using the theoretical/conceptual and practical knowledge acquired for architectural design, design activities and research. 4
2) Identifying, defining and effectively discussing aesthetic, functional and structural requirements for solving design problems using critical thinking methods. 4
3) Being aware of the diversity of social patterns and user needs, values and behavioral norms, which are important inputs in the formation of the built environment, at local, regional, national and international scales.
4) Gaining knowledge and skills about architectural design methods that are focused on people and society, sensitive to natural and built environment in the field of architecture.
5) Gaining skills to understand the relationship between architecture and other disciplines, to be able to cooperate, to develop comprehensive projects; to take responsibility in independent studies and group work. 2
6) Giving importance to the protection of natural and cultural values in the design of the built environment by being aware of the responsibilities in terms of human rights and social interests.
7) Giving importance to sustainability in the solution of design problems and the use of natural and artificial resources by considering the social, cultural and environmental issues of architecture.
8) Being able to convey and communicate all kinds of conceptual and practical thoughts related to the field of architecture by using written, verbal and visual media and information technologies. 5
9) Gaining the ability to understand and use technical information about building technology such as structural systems, building materials, building service systems, construction systems, life safety.
10) Being aware of legal and ethical responsibilities in design and application processes. 2