ARCHITECTURE | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
SEN4515 | Introduction to Game Programming | Spring | 2 | 2 | 3 | 6 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Instructor BARIŞ YÜCE |
Recommended Optional Program Components: | None |
Course Objectives: | This course aims to help students explore the game programming world by combining basic design and programming skills and to introduce the frequently used terms, techniques and algorithms in game development projects. |
The students who have succeeded in this course; 1. Describes the vocabulary, environments, theories and methodologies used in game design. 2. Analyze game designs in terms of user interface design 3. Design data structures and algorithms. 4. Prepare the prototype. 5. Design educational games. 6. Analyze game development phases and project them. 7. Use basic game development environments and apply algorithms 8. Describes the stages of testing. |
This course will support students the emerging trends, and frameworks of game design and development, why it has a great potential to apply in IT projects, and how to use it effectively. The course allows students to understand game design fundementals, develop practical skills in using game elements using industrial case studies. There is no strict design and development environment for this course. |
Week | Subject | Related Preparation |
1) | Introduction | |
2) | What Is a Game? | |
3) | Design Components and Processes | |
4) | Game Programming: Languages And Architecture | |
5) | Mechanics and Dynamics | |
6) | Data structures and algorithms in game development | |
7) | Design a board game* | |
8) | Prototyping* | |
9) | Designing User Interfaces | |
10) | Design of instructional games | |
11) | Design of Instructional Games II | |
12) | Games as a Teaching Tool | |
13) | Game Production And The Business Of Games | |
14) | Project presentation |
Course Notes / Textbooks: | Beginning Java Game Programming, Jonathan S. Harbour Cutting-Edge Java Game Programming, Bartlett, N., et. al. |
References: |
Semester Requirements | Number of Activities | Level of Contribution |
Homework Assignments | 4 | % 30 |
Project | 1 | % 10 |
Midterms | 1 | % 30 |
Final | 1 | % 30 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 60 | |
PERCENTAGE OF FINAL WORK | % 40 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 14 | 3 | 42 |
Study Hours Out of Class | 4 | 8 | 32 |
Project | 1 | 3 | 3 |
Homework Assignments | 6 | 6 | 36 |
Midterms | 1 | 12 | 12 |
Final | 1 | 13 | 13 |
Total Workload | 138 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Using the theoretical/conceptual and practical knowledge acquired for architectural design, design activities and research. | |
2) | Identifying, defining and effectively discussing aesthetic, functional and structural requirements for solving design problems using critical thinking methods. | |
3) | Being aware of the diversity of social patterns and user needs, values and behavioral norms, which are important inputs in the formation of the built environment, at local, regional, national and international scales. | |
4) | Gaining knowledge and skills about architectural design methods that are focused on people and society, sensitive to natural and built environment in the field of architecture. | |
5) | Gaining skills to understand the relationship between architecture and other disciplines, to be able to cooperate, to develop comprehensive projects; to take responsibility in independent studies and group work. | |
6) | Giving importance to the protection of natural and cultural values in the design of the built environment by being aware of the responsibilities in terms of human rights and social interests. | |
7) | Giving importance to sustainability in the solution of design problems and the use of natural and artificial resources by considering the social, cultural and environmental issues of architecture. | |
8) | Being able to convey and communicate all kinds of conceptual and practical thoughts related to the field of architecture by using written, verbal and visual media and information technologies. | |
9) | Gaining the ability to understand and use technical information about building technology such as structural systems, building materials, building service systems, construction systems, life safety. | |
10) | Being aware of legal and ethical responsibilities in design and application processes. |