SEN4515 Introduction to Game ProgrammingBahçeşehir UniversityDegree Programs COMPUTER ENGINEERINGGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
COMPUTER ENGINEERING
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
SEN4515 Introduction to Game Programming Spring 2 2 3 6
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Instructor BARIŞ YÜCE
Recommended Optional Program Components: None
Course Objectives: This course aims to help students explore the game programming world by combining basic design and programming skills and to introduce the frequently used terms, techniques and algorithms in game development projects.

Learning Outcomes

The students who have succeeded in this course;
1. Describes the vocabulary, environments, theories and methodologies used in game design.
2. Analyze game designs in terms of user interface design
3. Design data structures and algorithms.
4. Prepare the prototype.
5. Design educational games.
6. Analyze game development phases and project them.
7. Use basic game development environments and apply algorithms
8. Describes the stages of testing.

Course Content

This course will support students the emerging trends, and frameworks of game design and development, why it has a great potential to apply in IT projects, and how to use it effectively. The course allows students to understand game design fundementals, develop practical skills in using game elements using industrial case studies. There is no strict design and development environment for this course.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction
2) What Is a Game?
3) Design Components and Processes
4) Game Programming: Languages And Architecture
5) Mechanics and Dynamics
6) Data structures and algorithms in game development
7) Design a board game*
8) Prototyping*
9) Designing User Interfaces
10) Design of instructional games
11) Design of Instructional Games II
12) Games as a Teaching Tool
13) Game Production And The Business Of Games
14) Project presentation

Sources

Course Notes / Textbooks: Beginning Java Game Programming, Jonathan S. Harbour
Cutting-Edge Java Game Programming, Bartlett, N., et. al.
References:

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Homework Assignments 4 % 30
Project 1 % 10
Midterms 1 % 30
Final 1 % 30
Total % 100
PERCENTAGE OF SEMESTER WORK % 60
PERCENTAGE OF FINAL WORK % 40
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Study Hours Out of Class 4 8 32
Project 1 3 3
Homework Assignments 6 6 36
Midterms 1 12 12
Final 1 13 13
Total Workload 138

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Adequate knowledge in mathematics, science and computer engineering; the ability to use theoretical and practical knowledge in these areas in complex engineering problems.
2) Ability to identify, formulate, and solve complex engineering problems; ability to select and apply appropriate analysis and modeling methods for this purpose. 2
3) Ability to design a complex system, process, device or product to meet specific requirements under realistic constraints and conditions; ability to apply modern design methods for this purpose. 3
4) Ability to develop, select and use modern techniques and tools necessary for the analysis and solution of complex problems encountered in computer engineering applications; ability to use information technologies effectively.
5) Ability to design, conduct experiments, collect data, analyze and interpret results for the study of complex engineering problems or computer engineering research topics. 3
6) Ability to work effectively within and multi-disciplinary teams; individual study skills. 2
7) Ability to communicate effectively in verbal and written Turkish; knowledge of at least one foreign language; ability to write active reports and understand written reports, to prepare design and production reports, to make effective presentations, to give and receive clear and understandable instructions.
8) Awareness of the necessity of lifelong learning; ability to access information, to follow developments in science and technology and to renew continuously.
9) To act in accordance with ethical principles, professional and ethical responsibility; information on the standards used in engineering applications.
10) Information on business practices such as project management, risk management and change management; awareness of entrepreneurship and innovation; information about sustainable development.
11) Knowledge of the effects of engineering practices on health, environment and safety in the universal and social scale and the problems of the era reflected in engineering; awareness of the legal consequences of engineering solutions.