COMPUTER ENGINEERING | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
SEN4515 | Introduction to Game Programming | Spring |
2 | 2 | 3 | 6 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Instructor BARIŞ YÜCE |
Recommended Optional Program Components: | None |
Course Objectives: | This course aims to help students explore the game programming world by combining basic design and programming skills and to introduce the frequently used terms, techniques and algorithms in game development projects. |
The students who have succeeded in this course; 1. Describes the vocabulary, environments, theories and methodologies used in game design. 2. Analyze game designs in terms of user interface design 3. Design data structures and algorithms. 4. Prepare the prototype. 5. Design educational games. 6. Analyze game development phases and project them. 7. Use basic game development environments and apply algorithms 8. Describes the stages of testing. |
This course will support students the emerging trends, and frameworks of game design and development, why it has a great potential to apply in IT projects, and how to use it effectively. The course allows students to understand game design fundementals, develop practical skills in using game elements using industrial case studies. There is no strict design and development environment for this course. |
Week | Subject | Related Preparation |
1) | Introduction | |
2) | What Is a Game? | |
3) | Design Components and Processes | |
4) | Game Programming: Languages And Architecture | |
5) | Mechanics and Dynamics | |
6) | Data structures and algorithms in game development | |
7) | Design a board game* | |
8) | Prototyping* | |
9) | Designing User Interfaces | |
10) | Design of instructional games | |
11) | Design of Instructional Games II | |
12) | Games as a Teaching Tool | |
13) | Game Production And The Business Of Games | |
14) | Project presentation |
Course Notes / Textbooks: | Beginning Java Game Programming, Jonathan S. Harbour Cutting-Edge Java Game Programming, Bartlett, N., et. al. |
References: |
Semester Requirements | Number of Activities | Level of Contribution |
Homework Assignments | 4 | % 30 |
Project | 1 | % 10 |
Midterms | 1 | % 30 |
Final | 1 | % 30 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 60 | |
PERCENTAGE OF FINAL WORK | % 40 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 14 | 3 | 42 |
Study Hours Out of Class | 4 | 8 | 32 |
Project | 1 | 3 | 3 |
Homework Assignments | 6 | 6 | 36 |
Midterms | 1 | 12 | 12 |
Final | 1 | 13 | 13 |
Total Workload | 138 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Adequate knowledge in mathematics, science and computer engineering; the ability to use theoretical and practical knowledge in these areas in complex engineering problems. | |
2) | Ability to identify, formulate, and solve complex engineering problems; ability to select and apply appropriate analysis and modeling methods for this purpose. | 2 |
3) | Ability to design a complex system, process, device or product to meet specific requirements under realistic constraints and conditions; ability to apply modern design methods for this purpose. | 3 |
4) | Ability to develop, select and use modern techniques and tools necessary for the analysis and solution of complex problems encountered in computer engineering applications; ability to use information technologies effectively. | |
5) | Ability to design, conduct experiments, collect data, analyze and interpret results for the study of complex engineering problems or computer engineering research topics. | 3 |
6) | Ability to work effectively within and multi-disciplinary teams; individual study skills. | 2 |
7) | Ability to communicate effectively in verbal and written Turkish; knowledge of at least one foreign language; ability to write active reports and understand written reports, to prepare design and production reports, to make effective presentations, to give and receive clear and understandable instructions. | |
8) | Awareness of the necessity of lifelong learning; ability to access information, to follow developments in science and technology and to renew continuously. | |
9) | To act in accordance with ethical principles, professional and ethical responsibility; information on the standards used in engineering applications. | |
10) | Information on business practices such as project management, risk management and change management; awareness of entrepreneurship and innovation; information about sustainable development. | |
11) | Knowledge of the effects of engineering practices on health, environment and safety in the universal and social scale and the problems of the era reflected in engineering; awareness of the legal consequences of engineering solutions. |