SEN4515 Introduction to Game ProgrammingBahçeşehir UniversityDegree Programs PHOTOGRAPHY AND VIDEOGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
PHOTOGRAPHY AND VIDEO
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
SEN4515 Introduction to Game Programming Spring
Fall
2 2 3 6
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Instructor BARIŞ YÜCE
Recommended Optional Program Components: None
Course Objectives: This course aims to help students explore the game programming world by combining basic design and programming skills and to introduce the frequently used terms, techniques and algorithms in game development projects.

Learning Outcomes

The students who have succeeded in this course;
1. Describes the vocabulary, environments, theories and methodologies used in game design.
2. Analyze game designs in terms of user interface design
3. Design data structures and algorithms.
4. Prepare the prototype.
5. Design educational games.
6. Analyze game development phases and project them.
7. Use basic game development environments and apply algorithms
8. Describes the stages of testing.

Course Content

This course will support students the emerging trends, and frameworks of game design and development, why it has a great potential to apply in IT projects, and how to use it effectively. The course allows students to understand game design fundementals, develop practical skills in using game elements using industrial case studies. There is no strict design and development environment for this course.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction
2) What Is a Game?
3) Design Components and Processes
4) Game Programming: Languages And Architecture
5) Mechanics and Dynamics
6) Data structures and algorithms in game development
7) Design a board game*
8) Prototyping*
9) Designing User Interfaces
10) Design of instructional games
11) Design of Instructional Games II
12) Games as a Teaching Tool
13) Game Production And The Business Of Games
14) Project presentation

Sources

Course Notes / Textbooks: Beginning Java Game Programming, Jonathan S. Harbour
Cutting-Edge Java Game Programming, Bartlett, N., et. al.
References:

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Homework Assignments 4 % 30
Project 1 % 10
Midterms 1 % 30
Final 1 % 30
Total % 100
PERCENTAGE OF SEMESTER WORK % 60
PERCENTAGE OF FINAL WORK % 40
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Study Hours Out of Class 4 8 32
Project 1 3 3
Homework Assignments 6 6 36
Midterms 1 12 12
Final 1 13 13
Total Workload 138

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Knowledge of photographic and video media and ability to use basic, intermediate and advanced techniques of these media.
2) Ability to understand, analyze and evaluate theories, concepts and uses of photography and video.
3) Ability to employ theoretical knowledge in the areas of the use of photography and video.
4) Familiarity with and ability to review the historical literature in theoretical and practical studies in photography and video.
5) Ability in problem solving in relation to projects in photography and video.
6) Ability to generate innovative responses to particular and novel requirements in photography and video.
7) Understanding and appreciation of the roles and potentials of the image across visual culture
8) Ability to communicate distinctively by means of photographic and video images.
9) Experience of image post-production processes and ability to develop creative outcomes through this knowledge.
10) Knowledge of and ability to participate in the processes of production, distribution and use of photography and video in the media.
11) Ability to understand, analyze and evaluate global, regional and local problematics in visual culture.
12) Knowledge of and ability to make a significant contribution to the goals of public communication.
13) Enhancing creativity via interdisciplinary methods to develop skills for realizing projects.
14) Gaining general knowledge about the points of intersection of communication, art and technology.