SEN4515 Introduction to Game ProgrammingBahçeşehir UniversityDegree Programs COMMUNICATION AND DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
COMMUNICATION AND DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
SEN4515 Introduction to Game Programming Fall 2 2 3 6
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Instructor BARIŞ YÜCE
Recommended Optional Program Components: None
Course Objectives: This course aims to help students explore the game programming world by combining basic design and programming skills and to introduce the frequently used terms, techniques and algorithms in game development projects.

Learning Outcomes

The students who have succeeded in this course;
1. Describes the vocabulary, environments, theories and methodologies used in game design.
2. Analyze game designs in terms of user interface design
3. Design data structures and algorithms.
4. Prepare the prototype.
5. Design educational games.
6. Analyze game development phases and project them.
7. Use basic game development environments and apply algorithms
8. Describes the stages of testing.

Course Content

This course will support students the emerging trends, and frameworks of game design and development, why it has a great potential to apply in IT projects, and how to use it effectively. The course allows students to understand game design fundementals, develop practical skills in using game elements using industrial case studies. There is no strict design and development environment for this course.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction
2) What Is a Game?
3) Design Components and Processes
4) Game Programming: Languages And Architecture
5) Mechanics and Dynamics
6) Data structures and algorithms in game development
7) Design a board game*
8) Prototyping*
9) Designing User Interfaces
10) Design of instructional games
11) Design of Instructional Games II
12) Games as a Teaching Tool
13) Game Production And The Business Of Games
14) Project presentation

Sources

Course Notes / Textbooks: Beginning Java Game Programming, Jonathan S. Harbour
Cutting-Edge Java Game Programming, Bartlett, N., et. al.
References:

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Homework Assignments 4 % 30
Project 1 % 10
Midterms 1 % 30
Final 1 % 30
Total % 100
PERCENTAGE OF SEMESTER WORK % 60
PERCENTAGE OF FINAL WORK % 40
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Study Hours Out of Class 4 8 32
Project 1 3 3
Homework Assignments 6 6 36
Midterms 1 12 12
Final 1 13 13
Total Workload 138

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Create design oriented application for the visual communication design field.
2) Resolve visual communication problems via concept based designs and an integrated perspective in the visual communication design field.
3) Qualify in design directing through analysis and design processes.
4) Display creative thinking, approach and production process skills.
5) Integrate basic fields of visual communication; print, time-based and interactive media, through mastering each one of these fields individually.
6) Identify complementary design solutions in the visual field in order to solve communication problems.
7) Perform necessary operational skills in order to finalize products in the visual communication design field.
8) Evaluate recent design trends and the evolving aesthetic perspectives.
9) Use recent design softwares that coincide with the developing information technologies and communication channels.
10) Interpret theoretical, historical and intellectual roots of the visual communication design field.
11) Perform necessary time management in order to complete a visual communication design project.
12) Demonstrate leadership qualities in a design team as well as individual skills during the progress of a visual communication design project.
13) Display compositional solutions and aesthetic skills to fulfill design needs in a visual communication design work.
14) Develop academical, intellectual and critical point of view for global, local and individual visual communication design works. 3