SEN4515 Introduction to Game ProgrammingBahçeşehir UniversityDegree Programs ECONOMICS AND FINANCEGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
ECONOMICS AND FINANCE
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
SEN4515 Introduction to Game Programming Spring 2 2 3 6
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Instructor BARIŞ YÜCE
Recommended Optional Program Components: None
Course Objectives: This course aims to help students explore the game programming world by combining basic design and programming skills and to introduce the frequently used terms, techniques and algorithms in game development projects.

Learning Outcomes

The students who have succeeded in this course;
1. Describes the vocabulary, environments, theories and methodologies used in game design.
2. Analyze game designs in terms of user interface design
3. Design data structures and algorithms.
4. Prepare the prototype.
5. Design educational games.
6. Analyze game development phases and project them.
7. Use basic game development environments and apply algorithms
8. Describes the stages of testing.

Course Content

This course will support students the emerging trends, and frameworks of game design and development, why it has a great potential to apply in IT projects, and how to use it effectively. The course allows students to understand game design fundementals, develop practical skills in using game elements using industrial case studies. There is no strict design and development environment for this course.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction
2) What Is a Game?
3) Design Components and Processes
4) Game Programming: Languages And Architecture
5) Mechanics and Dynamics
6) Data structures and algorithms in game development
7) Design a board game*
8) Prototyping*
9) Designing User Interfaces
10) Design of instructional games
11) Design of Instructional Games II
12) Games as a Teaching Tool
13) Game Production And The Business Of Games
14) Project presentation

Sources

Course Notes / Textbooks: Beginning Java Game Programming, Jonathan S. Harbour
Cutting-Edge Java Game Programming, Bartlett, N., et. al.
References:

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Homework Assignments 4 % 30
Project 1 % 10
Midterms 1 % 30
Final 1 % 30
Total % 100
PERCENTAGE OF SEMESTER WORK % 60
PERCENTAGE OF FINAL WORK % 40
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Study Hours Out of Class 4 8 32
Project 1 3 3
Homework Assignments 6 6 36
Midterms 1 12 12
Final 1 13 13
Total Workload 138

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Build up a body of knowledge in mathematics and statistics, to use them, to understand how the mechanism of economy –both at micro and macro levels – works. 3
2) Understand the common as well as distinctive characters of the markets, industries, market regulations and policies. 2
3) Develop an awareness of different approaches to the economic events and why and how those approaches have been formed through the Economic History and understand the differences among those approaches by noticing at what extent they could explain the economic events. 1
4) Analyze the interventions of politics to the economics and vice versa. 3
5) Apply the economic analysis to everyday economic problems and evaluate the policy proposals for those problems by comparing opposite approaches. 2
6) Understand current and new economic events and how the new approaches to the economics are formed and evaluating. 2
7) Develop the communicative skills in order to explain the specific economic issues/events written, spoken and graphical form. 3
8) Know how to formulate the economics problems and issues and define the solutions in a well-formed written form, which includes the hypothesis, literature, methodology and results / empirical evidence. 2
9) Demonstrate the quantitative and qualitative capabilities and provide evidence for the hypotheses and economic arguments. 2
10) Understand the information and changes related to the economy by using a foreign language and communicate with colleagues. 3