SEN3301 Computer Graphics and AnimationBahçeşehir UniversityDegree Programs ECONOMICSGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
ECONOMICS
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
SEN3301 Computer Graphics and Animation Spring 2 2 3 6
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Instructor DUYGU ÇAKIR YENİDOĞAN
Course Lecturer(s): Instructor DUYGU ÇAKIR YENİDOĞAN
RA SEVGİ CANPOLAT
Dr. Öğr. Üyesi ÖVGÜ ÖZTÜRK ERGÜN
Recommended Optional Program Components: None
Course Objectives: This course provides an introduction to an introduction to computer graphics and mathematical aspects. Students will identify fundamentals graphics and animation algorithms, be able to develop substantial graphics/animation applications.

Learning Outcomes

The students who have succeeded in this course;
1. Identify the mathematical basics of 2D/3D computer graphics.
2. Describe the differences between graphics algorithms and visual programming codes.
3. Analyse the computer graphics algorithms.
4. Assess the main geometric transformation concepts such as translation, rotation, and scaling.
5. Develop substantial graphic and animation application with Java technologies.
6. Construct graphical programs using associated libraries.

Course Content

The course content is composed of computer graphics basics, graphics programming concepts, graphics output primitives, basics of computer graphics mathematics, geometric transformation and 2d viewing,3d transformation and 3d projections, lighting and shading, 3d modeling and visibility, texture mapping and an introduction to animations and animation.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction to Computer Graphics
2) Graphics Programming Concepts
3) Graphics Output Primitives
4) Basics of Computer Graphics Mathematics
5) Geometric Transformation
6) Geometric Transformation and 2D Viewing
7) 2D Viewing / Midterm I
8) 3D Transformation and 3D Projections.
9) Lighting and Shading
10) 3D Modeling and Visibility
11) Visibility / Midterm II
12) Texture Mapping and An Introduction to Animations
13) Animation
14) Case Studies

Sources

Course Notes / Textbooks: Casey Reas, Ben Fry, Processing: A Programming Handbook for Visual Designers and Artists, MIT Express, ISBN: 978 – 0321321374.

Daniel Shiffman, Learning Processing – A Beginners Guide to Programming Images, Animation, and Interaction, Morgan Kaufman, ISBN: 978 – 012373602 – 4.
References: Yok

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Homework Assignments 2 % 20
Midterms 2 % 40
Final 1 % 40
Total % 100
PERCENTAGE OF SEMESTER WORK % 60
PERCENTAGE OF FINAL WORK % 40
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 2 28
Laboratory 14 2 28
Study Hours Out of Class 7 2 14
Homework Assignments 2 5 10
Midterms 2 12 24
Final 1 14 14
Total Workload 118

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) As a world citizen, she is aware of global economic, political, social and ecological developments and trends. 
2) He/she is equipped to closely follow the technological progress required by global and local dynamics and to continue learning.
3) Absorbs basic economic principles and analysis methods and uses them to evaluate daily events. 
4) Uses quantitative and statistical tools to identify economic problems, analyze them, and share their findings with relevant stakeholders. 
5) Understands the decision-making stages of economic units under existing constraints and incentives, examines the interactions and possible future effects of these decisions.
6) Comprehends new ways of doing business using digital technologies. and new market structures. 
7) Takes critical approach to economic and social problems and develops analytical solutions.
8) Has the necessary mathematical equipment to produce analytical solutions and use quantitative research methods.
9) In the works he/she contributes, observes individual and social welfare together and with an ethical perspective.  
10) Deals with economic problems with an interdisciplinary approach and seeks solutions by making use of different disciplines. 
11) Generates original and innovative ideas in the works she/he contributes as part of a team.