MCH3012 Physics for Game ProgrammingBahçeşehir UniversityDegree Programs LOGISTICS (TURKISH)General Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
LOGISTICS (TURKISH)
Associate TR-NQF-HE: Level 5 QF-EHEA: Short Cycle EQF-LLL: Level 5

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
MCH3012 Physics for Game Programming Spring
3 0 3 6
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Associate (Short Cycle)
Mode of Delivery: Face to face
Course Coordinator : Assoc. Prof. MEHMET BERKE GÜR
Recommended Optional Program Components: N/A
Course Objectives: Many games benefit from the use of real physics for enhanced reality. Therefore it is important for a game developer to understand and use law of physics to plan more realistic games. This course serves as a starting point for the development of physics-based realistic games.

Learning Outcomes

The students who have succeeded in this course;
1- Apply Newton’s Second Law to particles and particle systems,
2- Use 3D kinematics of particles and rigid bodies in example scenarios,
3- Describe the forces and moments in rigid bodies,
4- Model the motion of fundamental vehicles : aircraft, ship and car,
5- Understand the physics of light and its interaction between surfaces,
6- Describe the surface properties of different materials used in solid modeling,
7- use Processing environment to program fundamental game concepts with physical realism

Course Content

The role of physics in game programming; Basic Concepts from Physics; Rigid Body Motion; Introduction to Processing Programming; Game Programming Lab; Vehicle models; Modeling ambient environment; Game programming applications;

Weekly Detailed Course Contents

Week Subject Related Preparation
1) The role of physics in game programming See course web site for additional resources and info
2) Basic Concepts from Physics: Velocity, mass, acceleration, force etc.
3) Basic Concepts from Physics (cont)
4) Rigid Body Motion; Term projects and formation of project groups
5) Introduction to Processing Programming
6) Processing (cont)
7) Game Programming Lab
8) Vehicle models
9) Vehicle models
10) Modeling ambient environment
11) Modeling ambient environment (cont)
12) Midterm; Project interim checks Prepare yourself for project interim check
13) Game programming applications
14) Project presentations Prepare a presentation about your project; check your project whether it works for all conditions

Sources

Course Notes / Textbooks: David H. Eberly, “Game Physics”, (2010, 2nd ed.)
ISBN:978-0123749031
References: Online resources, Video tutorials

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 14 % 5
Homework Assignments 3 % 15
Presentation 1 % 10
Project 1 % 40
Midterms 1 % 15
Final 1 % 15
Total % 100
PERCENTAGE OF SEMESTER WORK % 45
PERCENTAGE OF FINAL WORK % 55
Total % 100

ECTS / Workload Table

Activities Number of Activities Workload
Course Hours 14 42
Laboratory 1 3
Study Hours Out of Class 16 48
Presentations / Seminar 1 5
Project 1 20
Homework Assignments 3 12
Midterms 1 4
Final 1 6
Total Workload 140

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) To have knowledge about logistics operations and the basic legislation
2) To have knowledge about the politics, corporations and the developments in logistics.
3) To have knowledge about the economical life and the basic features of the enterprises that take place in logistics sector.
4) To have knowledge about the documents that are used in logistics and how to prepare them.
5) To have knowledge about the new marketing and sales techniques and the principles of opening to new markets.
6) To have knowledge and consciousness about the job security, worker health and environment protection in logistics sector.
7) To have knowledge and consciousness about the basic legal attainments, social responsibility, ethics and social security rights in logistics.
8) To be involved in communication network in logistics sector and follow the developments. 2
9) To have the ability to comment and evaluate the classical and current theories by taking into account the developments in logistics and supply chain areas.
10) To have the basic knowledge about foreign trade and customs legislation.
11) To have knowledge about relationship between foreign trade and logistics management.
12) To have basic knowledge in at least one foreign language.
13) He/she can use information and communication tecnologies that necessary for their area, follows technological change and applies new technologies to business system.