CMP2004 Advanced ProgrammingBahçeşehir UniversityDegree Programs MATHEMATICSGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
MATHEMATICS
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
CMP2004 Advanced Programming Fall 3 0 3 7
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Dr. Öğr. Üyesi TARKAN AYDIN
Course Lecturer(s): Dr. Öğr. Üyesi ERKUT ARICAN
Dr. Öğr. Üyesi TARKAN AYDIN
Dr. UTKU GÜLEN
RA ÇİĞDEM ERİŞ
Recommended Optional Program Components: None
Course Objectives: To familiarize students with the complex methods used in medium to large scale applications such as multithreading, graphics processing, network programming and real-time performance.

Learning Outcomes

The students who have succeeded in this course;
I. The ability to analyze and understand the structures behind a running system
II. The ability to develop sophisticated applications
III. Design multithreaded application
IV. Develop basic 2D graphical applications
V. Understand and implement network based systems
VI. Analyze and Implement Basic Real-time Systems

Course Content

Java syntax, variable declarations, arrays, functions, common namespaces, Basic I/O, Exception handling, class declarations, OOP, inheritance, polymorphism, class abstractions, Object class, interfaces, Basic desktop applications, form components, user interactions, handling actions, Sockets Programming over TCP/IP Networks and Client/Server Applications, P2P File Transfer using Datagram Sockets, Multithreading, Threaded client/server applications, Runnable interface and thread class, Synchronization and locks, JAVA 2D: Graphics Processing, Game Development, Real-Time Application Development, Reading & Visualizing Sensor Data, Simulation of Different CPU Job Scheduling Algorithms, Multi-User Chat Application.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Java for C and C++ Programmers: Java syntax, variable declarations, arrays, functions, common namespaces, Basic I/O.
2) Java for C and C++ Programmers: File I/O, Exception handling, class declarations, OOP, inheritance, polymorphism, class abstractions, Object class, interfaces.
3) Java for C and C++ Programmers: File I/O, Exception handling, class declarations, OOP, inheritance, polymorphism, class abstractions, Object class, interfaces.
4) Java GUI Components – Basic desktop applications, form components, user interactions, handling actions. File I/O.
5) Java GUI Components – Basic desktop applications, form components, user interactions, handling actions. File I/O.
6) Java Sockets Programming over TCP/IP Networks and Client/Server Applications.
7) Case Study: P2P File Transfer using Datagram Sockets.
8) Concurrency in Java: Multithreading. Threaded client/server applications. Runnable interface and thread class. Synchronization and locks.
9) Concurrency in Java: Multithreading. Threaded client/server applications. Runnable interface and thread class. Synchronization and locks.
10) JAVA 2D: Brief Introduction to Graphics Processing.
11) JAVA 2D: Brief Introduction to Graphics Processing (cont’d). Case Study : Game Development using Graphics and Multi-threading.
12) Case Study: Real-Time Application Development: Reading & Visualizing Sensor Data.
13) Case Study: Simulation of Different CPU Job Scheduling Algorithms.
14) Case Study: Multi-User Chat Application.

Sources

Course Notes / Textbooks: Deitel&Deitel, Java How to Program 7/e, Prentice Hall, 2007
References: Deitel&Deitel, Java How to Program 7/e, Prentice Hall, 2007

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Quizzes 5 % 10
Project 1 % 20
Midterms 1 % 30
Final 1 % 40
Total % 100
PERCENTAGE OF SEMESTER WORK % 40
PERCENTAGE OF FINAL WORK % 60
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 2 28
Laboratory 14 2 28
Study Hours Out of Class 14 3 42
Project 1 20 20
Quizzes 5 1 5
Midterms 1 20 20
Final 1 30 30
Total Workload 173

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) To have a grasp of basic mathematics, applied mathematics and theories and applications in Mathematics
2) To be able to understand and assess mathematical proofs and construct appropriate proofs of their own and also define and analyze problems and to find solutions based on scientific methods,
3) To be able to apply mathematics in real life with interdisciplinary approach and to discover their potentials,
4) To be able to acquire necessary information and to make modeling in any field that mathematics is used and to improve herself/himself,
5) To be able to tell theoretical and technical information easily to both experts in detail and non-experts in basic and comprehensible way,
6) To be familiar with computer programs used in the fields of mathematics and to be able to use at least one of them effectively at the European Computer Driving Licence Advanced Level,
7) To be able to behave in accordance with social, scientific and ethical values in each step of the projects involved and to be able to introduce and apply projects in terms of civic engagement,
8) To be able to evaluate all processes effectively and to have enough awareness about quality management by being conscious and having intellectual background in the universal sense,
9) By having a way of abstract thinking, to be able to connect concrete events and to transfer solutions, to be able to design experiments, collect data, and analyze results by scientific methods and to interfere,
10) To be able to continue lifelong learning by renewing the knowledge, the abilities and the competencies which have been developed during the program, and being conscious about lifelong learning,
11) To be able to adapt and transfer the knowledge gained in the areas of mathematics ; such as algebra, analysis, number theory, mathematical logic, geometry and topology to the level of secondary school,
12) To be able to conduct a research either as an individual or as a team member, and to be effective in each related step of the project, to take role in the decision process, to plan and manage the project by using time effectively.