CMP1002 Object Oriented Programming (C++)Bahçeşehir UniversityDegree Programs MATHEMATICSGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
MATHEMATICS
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
CMP1002 Object Oriented Programming (C++) Spring 2 2 3 6
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : MEHMET ŞÜKRÜ KURAN
Course Lecturer(s): RA ÇİĞDEM ERİŞ
Dr. Öğr. Üyesi CEMAL OKAN ŞAKAR
Dr. Öğr. Üyesi ERKUT ARICAN
Dr. Öğr. Üyesi ÖVGÜ ÖZTÜRK ERGÜN
Dr. Öğr. Üyesi TARKAN AYDIN
Instructor BARIŞ ERDOĞAN
Recommended Optional Program Components: None......
Course Objectives: This course provides in-depth coverage of object-oriented programming principles and techniques using C++. Topics include classes, overloading, data abstraction, information hiding, encapsulation, inheritance, polymorphism, file processing, templates

Learning Outcomes

The students who have succeeded in this course;
1. Understand the basics of OOP features
2. Become familiar with classes and objects
3. Be able to understand pointers to objects
4. Be able to define function and class templates
5. Be able to use operator overloading
6. Be able to apply inheritance principle
7. Be able to apply polymorphism principle
8. Be able to use file input and output features

Course Content

1:C++ language features
2:Introduction to Classes and Objects
3:Classes and Objects
4:Introduction to Pointers
5:Classes a Deeper Look, Part 1
6:cont. Classes a Deeper Look, Part 1
7:Classes a Deeper Look, Part 2
8:cont. Classes a Deeper Look, Part 2
9:Defining Classes – Class Definitions / Information Hiding and Encapsulation
10:Operator Overloading
11:OOP: Inheritance
12:OOP: Polymorphism
13:File Input Output
14:Templates

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction to Classes and Objects None
2) Classes in Depth, Encapsulation (information hiding) Previous topics should be reviewed. Brief information on class definitions should be obtained.
3) Destructors, Copy Constructors, Default Memberwise Assignment Previous topics should be reviewed. Basic class examples must be written with C++.
4) Strings and String Operations in C++ The sizes of the variable types in C++ and the storage types in memory unit of the computer must be investigated.
5) Function Overloading, Operator Overloading Classes must be reviewed.
6) More Details about Classes (const object, member initializer list, friend keyword, etc.) C++ programs containing classes must be developed with a C++ compiler.
7) Composition
8) Midterm
9) File Operations Previous topics should be reviewed. Brief information on file operations and file types should be obtained.
10) Dynamic Memory Management, Static Classes Previous topics should be reviewed. Brief information on class definitions / information hiding and encapsulation should be obtained.
11) Inheritance
12) Polymorphism Previous topics should be reviewed.
13) Templates
14) Review of topics, Examples of Software Development with OOP Previous topics should be reviewed.

Sources

Course Notes / Textbooks: C++ How to Program by Paul Deitel and Harvey Deitel
References: The C++ Programming Language by Bjarne Stroustrup

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 14 % 5
Quizzes 3 % 15
Midterms 1 % 30
Final 1 % 50
Total % 100
PERCENTAGE OF SEMESTER WORK % 50
PERCENTAGE OF FINAL WORK % 50
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 2 28
Laboratory 14 2 28
Quizzes 3 12 36
Midterms 1 22 22
Final 1 26 26
Total Workload 140

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) To have a grasp of basic mathematics, applied mathematics and theories and applications in Mathematics
2) To be able to understand and assess mathematical proofs and construct appropriate proofs of their own and also define and analyze problems and to find solutions based on scientific methods,
3) To be able to apply mathematics in real life with interdisciplinary approach and to discover their potentials,
4) To be able to acquire necessary information and to make modeling in any field that mathematics is used and to improve herself/himself,
5) To be able to tell theoretical and technical information easily to both experts in detail and non-experts in basic and comprehensible way,
6) To be familiar with computer programs used in the fields of mathematics and to be able to use at least one of them effectively at the European Computer Driving Licence Advanced Level,
7) To be able to behave in accordance with social, scientific and ethical values in each step of the projects involved and to be able to introduce and apply projects in terms of civic engagement,
8) To be able to evaluate all processes effectively and to have enough awareness about quality management by being conscious and having intellectual background in the universal sense,
9) By having a way of abstract thinking, to be able to connect concrete events and to transfer solutions, to be able to design experiments, collect data, and analyze results by scientific methods and to interfere,
10) To be able to continue lifelong learning by renewing the knowledge, the abilities and the competencies which have been developed during the program, and being conscious about lifelong learning,
11) To be able to adapt and transfer the knowledge gained in the areas of mathematics ; such as algebra, analysis, number theory, mathematical logic, geometry and topology to the level of secondary school,
12) To be able to conduct a research either as an individual or as a team member, and to be effective in each related step of the project, to take role in the decision process, to plan and manage the project by using time effectively.