ELECTRICAL AND ELECTRONICS ENGINEERING | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
EEE5640 | Game Theory and Cognition for Wireless Networks | Fall Spring |
3 | 0 | 3 | 12 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Assoc. Prof. SAEID KARAMZADEH |
Recommended Optional Program Components: | none.......... |
Course Objectives: | The course targets presentation of the basics of game theory with a wireless communications and networking perspective. The students will develop a solid background on game theory, learn how to apply game theory to wireless network problems, and be able to solve problems. |
The students who have succeeded in this course; I. Learn Fundamentals of Game Theory II. Learn Strategic Form Games, Dominator Strategy Equilibrium, Nash Equilibrium III. Learn Extensive Form Game IV. Learn Cooperative Games V. Learn Potential Games, Fictitious Play VI. Learn How Game Theory is Used to Analyze Various Wireless Networking Problems VII. Apply Game Theory to Solve Wireless Network Problems |
Introduction to game theory and cognitive radios, Strategic Form Games, Nash Equilibrium, Dominance and Best Response, Continuous and Discontinuous Games, Extensive Form Game, Repeated Games , Subgame Perfect, Perfect Information: Backward Induction, Imperfect Information: Bayesian Games, Application of Game Theory to Networks (e.g. packet forwarding), Potential Games, Learning: Fictitious Play, Application of Game Theory (e.g. congestion, etc ) |
Week | Subject | Related Preparation |
1) | Introduction to game theory and cognitive radios | |
2) | Strategic Form Games | |
3) | Nash Equilibrium | |
4) | Dominance and Best Response | |
5) | Continuous and Discontinuous Games | |
6) | Extensive Form Game | |
7) | Repeated Games , Subgame Perfect | |
8) | Midterm | |
9) | Perfect Information: Backward Induction | |
10) | Imperfect Information: Bayesian Games | |
11) | Application of Game Theory to Networks (e.g. packet forwarding) | |
12) | Potential Games | |
13) | Learning: Fictitious Play | |
14) | Application of Game Theory (e.g. congestion, etc ) |
Course Notes / Textbooks: | Game Theory, D. Fudenberg and J. Tirole, ISBN 0262061414, 1991, MIT Press. |
References: | none.......... |
Semester Requirements | Number of Activities | Level of Contribution |
Quizzes | 3 | % 10 |
Homework Assignments | 10 | % 10 |
Project | 1 | % 10 |
Midterms | 3 | % 30 |
Final | 2 | % 40 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 50 | |
PERCENTAGE OF FINAL WORK | % 50 | |
Total | % 100 |
Activities | Number of Activities | Workload |
Course Hours | 14 | 42 |
Field Work | 13 | 26 |
Presentations / Seminar | 2 | 4 |
Project | 1 | 30 |
Homework Assignments | 8 | 16 |
Midterms | 1 | 30 |
Paper Submission | 1 | 3 |
Final | 1 | 40 |
Total Workload | 191 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Adequate knowledge in mathematics, science and electric-electronic engineering subjects; ability to use theoretical and applied information in these areas to model and solve engineering problems. | 4 |
2) | Ability to identify, formulate, and solve complex engineering problems; ability to select and apply proper analysis and modeling methods for this purpose. | 4 |
3) | Ability to design a complex system, process, device or product under realistic constraints and conditions, in such a way as to meet the desired result; ability to apply modern design methods for this purpose. (Realistic constraints and conditions may include factors such as economic and environmental issues, sustainability, manufacturability, ethics, health, safety issues, and social and political issues, according to the nature of the design.) | 4 |
4) | Ability to devise, select, and use modern techniques and tools needed for electrical-electronic engineering practice; ability to employ information technologies effectively. | 4 |
5) | Ability to design and conduct experiments, gather data, analyze and interpret results for investigating engineering problems. | 3 |
6) | Ability to work efficiently in intra-disciplinary and multi-disciplinary teams; ability to work individually. | 2 |
7) | Ability to communicate effectively in English and Turkish (if he/she is a Turkish citizen), both orally and in writing. | 4 |
8) | Recognition of the need for lifelong learning; ability to access information, to follow developments in science and technology, and to continue to educate him/herself. | 2 |
9) | Awareness of professional and ethical responsibility. | 1 |
10) | Information about business life practices such as project management, risk management, and change management; awareness of entrepreneurship, innovation, and sustainable development. | |
11) | Knowledge about contemporary issues and the global and societal effects of engineering practices on health, environment, and safety; awareness of the legal consequences of engineering solutions. | 3 |