COMPUTER PROGRAMMING (TURKISH) | |||||
Associate | TR-NQF-HE: Level 5 | QF-EHEA: Short Cycle | EQF-LLL: Level 5 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
NMD3106 | Cyberculture and Social Networks | Spring Fall |
3 | 0 | 3 | 5 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Non-Departmental Elective |
Course Level: | Associate (Short Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Dr. Öğr. Üyesi SİNAN AŞÇI |
Course Lecturer(s): |
Dr. Öğr. Üyesi SİNAN AŞÇI |
Recommended Optional Program Components: | None. |
Course Objectives: | Aim of the course to help students develop advanced philosophical, historical and anthropological viewpoints on the issues of cyberculture and social networks and acquire the analytical skills necessary for putting this knowledge into practice. |
The students who have succeeded in this course; - will be develop a historical understanding of the notion of cyberculture, from which historical moment it has first been developed to later adventures of the term, - will be able to trace the notion of cyberculture in the contemporary world, through the different meanings and connotations it posesses today, - will develop advanced knowedge about the avant-garde and niche practices which can be brough together under the umbrella cyberculture as a term, - will be able to gather the skills required for a deep understanding of the importance in life of an ordinary person of the communication and interaction modalities which can be associated with cyberculture and of the significance social networks play within this framework. |
The main elements of the content of this course are composed of original texts that contribute to the generation of the term, studies with philosophical and anthropological approaches to the issue and texts and applications that deal with the place of cyberculture in the contemporary world. |
Week | Subject | Related Preparation |
1) | Culture vs. Digital Culture & Cyberculture | |
2) | History of the Internet | |
3) | Digital Technology and Society | |
4) | Digital Media in Everyday Life | |
5) | Self and Identity Online | |
6) | Subjectivity and Self-constitution | |
7) | Digital and Daily Practices of Self-representation | |
8) | Midterm | |
9) | Online Communities | |
10) | Digital Divide and Social Divisions | |
11) | Mobile - Network Culture | |
12) | Networked Media, Information and Democratic Discussion | |
13) | Algorithms | |
14) | Discussion of the overall topics |
Course Notes / Textbooks: | 1) Manovich, Lev (2009). “The Practice of Everyday (Media) Life: From Mass Consumption to Mass Cultural Production?” Critical Inquiry, Vol. 35, pp. 319-331. 2) Sauter, Theresa. “'What's on your mind?' Writing on Facebook as a tool for self-formation.” New Media & Society 16 (2014): 823-839. 3) Fred Turner, “Burning Man at Google: A Cultural Infrastructure for New Media Production,” New Media & Society, April 2009. 4) Wilson, S. M., & Peterson, L. C. (2002). The Anthropology of Online Communities. Annual Review of Anthropology, 31(1), 449–467. |
References: |
Semester Requirements | Number of Activities | Level of Contribution |
Quizzes | 2 | % 20 |
Midterms | 1 | % 30 |
Final | 1 | % 50 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 50 | |
PERCENTAGE OF FINAL WORK | % 50 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 13 | 3 | 39 |
Study Hours Out of Class | 14 | 6 | 84 |
Quizzes | 2 | 2 | 4 |
Midterms | 1 | 2 | 2 |
Final | 1 | 2 | 2 |
Total Workload | 131 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Students will have knowledge of fundemantals of mathemetaics and phsics | |
2) | Students will have konowledge of relevant software and hardware requirements in the office environment | |
3) | Having the ability to define and explain the fundemental concepts, principles and essentilas of software and having the ability to develop software. | |
4) | Having the ability to use tools, machines and having the ability to recognize and diagnose problems in the related computer fields. | |
5) | Having the ability to communicate efficiently in verbal and written Turkish, to know at least one foreign language in order to communicate with the colleagues and customers. | |
6) | Having the ability to setup,diagnose and maintanance of databases | |
7) | Having the ability to design graphical animations for desktop applications and internet programming. | |
8) | Having the ability to develop and control internet projects | |
9) | Having the ability to develop group projects, team work, software and hardware projects | |
10) | Having the ability to set up,diagnose operating systems and network systems |