NMD3106 Cyberculture and Social NetworksBahçeşehir UniversityDegree Programs TEXTILE AND FASHION DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementBologna CommissionNational Qualifications
TEXTILE AND FASHION DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
NMD3106 Cyberculture and Social Networks Spring 3 0 3 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Assist. Prof. MELİS ÖZBEK
Recommended Optional Program Components: None.
Course Objectives: Aim of the course to help students develop advanced philosophical, historical and anthropological viewpoints on the issues of cyberculture and social networks and acquire the analytical skills necessary for putting this knowledge into practice.

Teaching methods of the course: lecture, readings, exams, discussions, case studies, practical works, assignments

Learning Outcomes

The students who have succeeded in this course;
Knowledge:
To be able to identify the current and potential impacts of various digital technologies on media professionals.

Comprehension:
To understand the similarities and differences between traditional, modern, and postmodern theories of society, particularly those related to the Internet and cyberspace, and to explain their effects on culture and individuals.

Application:
To be able to associate the role of digital media in shaping and reshaping identity, culture, and society with practical examples.

Analysis:
To be able to analyze the everyday practices of digital media in a structured manner and reveal the relationships between these practices.

Synthesis:
To interpret the effects of digital media on individuals and society with a critical understanding, developing new interpretations and perspectives.

Evaluation:
To critically evaluate the everyday practices of digital media and discuss their broader cultural and societal impacts.

Course Content

The main elements of the content of this course are composed of original texts that contribute to the generation of the term, studies with philosophical and anthropological approaches to the issue and texts and applications that deal with the place of cyberculture in the contemporary world.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Culture vs. Digital Culture & Cyberculture
2) History of the Internet
3) Digital Technology and Society
4) Digital Media in Everyday Life
5) Self and Identity Online
6) Subjectivity and Self-constitution
7) Digital and Daily Practices of Self-representation
8) Midterm
9) Online Communities
10) Digital Divide and Social Divisions
11) Mobile - Network Culture
12) Networked Media, Information and Democratic Discussion
13) Algorithms
14) Discussion of the overall topics

Sources

Course Notes / Textbooks: 1) Manovich, Lev (2009). “The Practice of Everyday (Media) Life: From Mass Consumption to Mass Cultural Production?” Critical Inquiry, Vol. 35, pp. 319-331.
2) Sauter, Theresa. “'What's on your mind?' Writing on Facebook as a tool for self-formation.” New Media & Society 16 (2014): 823-839.
3) Fred Turner, “Burning Man at Google: A Cultural Infrastructure for New Media Production,” New Media & Society, April 2009.
4) Wilson, S. M., & Peterson, L. C. (2002). The Anthropology of Online Communities. Annual Review of Anthropology, 31(1), 449–467.
References:

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Quizzes 2 % 20
Midterms 1 % 30
Final 1 % 50
Total % 100
PERCENTAGE OF SEMESTER WORK % 50
PERCENTAGE OF FINAL WORK % 50
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 13 3 39
Study Hours Out of Class 14 6 84
Quizzes 2 2 4
Midterms 1 2 2
Final 1 2 2
Total Workload 131

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Understands the principles of artistic creation and basic design and applies the art and design objects he creates within this framework.
2) Conducts the multifaceted research required for textile and fashion design processes and analyzes and interprets the results.
3) Creates original and applicable fabric, clothing and pattern designs by using elements from different historical periods and cultures in accordance with his purpose.
4) Recognizes textile raw materials and equipments.
5) Uses computer programs effectively in the garment and fabric surface design process.
6) Has professional technical knowledge regarding the implementation of clothing designs and production; In this context, recognizes and uses technological tools and equipment.
7) Understands the importance of interdisciplinary interaction and communication in textile and clothing design-production-presentation processes and reflects this on the processes.
8) Works in a programmed and disciplined manner in professional practices.
9) Realizes the necessity of lifelong learning to maintain his productivity, creativity and professional competence.
10) Understands, adopts and applies ethical responsibilities in professional practices; Has knowledge of relevant legal regulations.
11) Establishes effective visual, written and verbal communication in the field of textile and fashion design.
12) Reflects his knowledge on current and contemporary issues from all fields to his professional theoretical and practical studies on textile and clothing design; Understands the social and universal effects of these issues.
13) Has sufficient awareness about social justice, environmental awareness, quality culture and protection of cultural values.