NMD4105 Media Production TechniquesBahçeşehir UniversityDegree Programs SOFTWARE ENGINEERINGGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
SOFTWARE ENGINEERING
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
NMD4105 Media Production Techniques Spring 2 2 3 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Dr. Öğr. Üyesi SİNAN AŞÇI
Recommended Optional Program Components: None
Course Objectives: The main aim of the course is to give the essential production techniques for print, radio, television and online brodcasting.

Learning Outcomes

The students who have succeeded in this course;
Students who successfully complete this course:
1. Will make progress in understanding and comprehending the visual world.
2. Will be able to gain and develop technical skills in developing visual projects.
3. will be able to initiate, develop and present photography and video projects
4. Will be able to create a personal portfolio.
5. Will be able to share and discuss personal projects with multimedia applications.

Course Content

This course introduces to the basics of image capture using stills and video production technologies. Students will learn photographic techniques, from recording initial assets to editing, digitization, compression and storage. Students also will develop your skills in mediatic storytelling and study examples of promotion and campaigning with social media.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction to the course
2) Photography techniques
3) Being a photographer and videographer
4) What is happening in our immediate environment? What is a visual summary of this?
5) Thinking visually
6) Working as a team
7) Creative thinking
8) Telling visual stories
9) Thinking, production, critic and presentation
10) Find a subject, make a production, need a critic and make a presentation
11) Multimedia applications
12) Where are the differences between editorial work and commercial work in media production?
13) Creative presentation techniques
14) Review of the course

Sources

Course Notes / Textbooks: Reading materials will be given on weekly basis.
References: Yazılı ders notları dönem boyunca verilecektir.

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 1 % 20
Midterms 1 % 30
Final 1 % 50
Total % 100
PERCENTAGE OF SEMESTER WORK % 50
PERCENTAGE OF FINAL WORK % 50
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 2 28
Application 14 2 28
Study Hours Out of Class 14 5 70
Midterms 1 5 5
Final 1 5 5
Total Workload 136

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Be able to specify functional and non-functional attributes of software projects, processes and products.
2) Be able to design software architecture, components, interfaces and subcomponents of a system for complex engineering problems.
3) Be able to develop a complex software system with in terms of code development, verification, testing and debugging.
4) Be able to verify software by testing its program behavior through expected results for a complex engineering problem.
5) Be able to maintain a complex software system due to working environment changes, new user demands and software errors that occur during operation.
6) Be able to monitor and control changes in the complex software system, to integrate the software with other systems, and to plan and manage new releases systematically.
7) Be able to identify, evaluate, measure, manage and apply complex software system life cycle processes in software development by working within and interdisciplinary teams.
8) Be able to use various tools and methods to collect software requirements, design, develop, test and maintain software under realistic constraints and conditions in complex engineering problems.
9) Be able to define basic quality metrics, apply software life cycle processes, measure software quality, identify quality model characteristics, apply standards and be able to use them to analyze, design, develop, verify and test complex software system.
10) Be able to gain technical information about other disciplines such as sustainable development that have common boundaries with software engineering such as mathematics, science, computer engineering, industrial engineering, systems engineering, economics, management and be able to create innovative ideas in entrepreneurship activities.
11) Be able to grasp software engineering culture and concept of ethics and have the basic information of applying them in the software engineering and learn and successfully apply necessary technical skills through professional life.
12) Be able to write active reports using foreign languages and Turkish, understand written reports, prepare design and production reports, make effective presentations, give clear and understandable instructions.
13) Be able to have knowledge about the effects of engineering applications on health, environment and security in universal and societal dimensions and the problems of engineering in the era and the legal consequences of engineering solutions.