Week |
Subject |
Related Preparation |
1) |
What is story? Different narrative styles.
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2) |
Visual story telling tools used by the artist.
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Working on the assignments.
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3) |
Statement, Design and Atmosphere. Understanding “Blade Runner” and “Seven”.
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Working on the assignments. |
4) |
Breaking-down a script and designing emotional rhythm.
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Working on the assignments. |
5) |
Designing visual system and all components of it. Other art forms to collaborate.
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Working on the assignments. |
6) |
Designing a shot with using graphic components in order to create dramatic tension. All considerations to make a coverage on a scene.
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Working on the assignments. |
7) |
Assessment for the assignment
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Working on the assignments. |
8) |
What is art What is Craft? Society, culture and target audience.
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Working on the assignments.
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9) |
Pre-visualizing, working with story boards. Pre production.
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Working on the assignments. |
10) |
Narrative use of light, camera and working with a director of photography. Comparison between film and digital.
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Working on the assignments. |
11) |
Directing T.V. Commercials.
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Working on the assignments. |
12) |
Directing music videos. Visual system on Experimental Filmmaking.
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Working on the assignments. |
13) |
Components of production designing.
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Working on the assignments.
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14) |
Cognitive perception of audience and manipulating emotions.
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Final Project |
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Program Outcomes |
Level of Contribution |
1) |
To have a grasp of basic mathematics, applied mathematics and theories and applications in Mathematics |
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2) |
To be able to understand and assess mathematical proofs and construct appropriate proofs of their own and also define and analyze problems and to find solutions based on scientific methods, |
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3) |
To be able to apply mathematics in real life with interdisciplinary approach and to discover their potentials, |
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4) |
To be able to acquire necessary information and to make modeling in any field that mathematics is used and to improve herself/himself, |
4 |
5) |
To be able to tell theoretical and technical information easily to both experts in detail and non-experts in basic and comprehensible way, |
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6) |
To be familiar with computer programs used in the fields of mathematics and to be able to use at least one of them effectively at the European Computer Driving Licence Advanced Level,
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7) |
To be able to behave in accordance with social, scientific and ethical values in each step of the projects involved and to be able to introduce and apply projects in terms of civic engagement, |
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8) |
To be able to evaluate all processes effectively and to have enough awareness about quality management by being conscious and having intellectual background in the universal sense, |
4 |
9) |
By having a way of abstract thinking, to be able to connect concrete events and to transfer solutions, to be able to design experiments, collect data, and analyze results by scientific methods and to interfere, |
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10) |
To be able to continue lifelong learning by renewing the knowledge, the abilities and the competencies which have been developed during the program, and being conscious about lifelong learning, |
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11) |
To be able to adapt and transfer the knowledge gained in the areas of mathematics ; such as algebra, analysis, number theory, mathematical logic, geometry and topology to the level of secondary school, |
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12) |
To be able to conduct a research either as an individual or as a team member, and to be effective in each related step of the project, to take role in the decision process, to plan and manage the project by using time effectively. |
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